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moneal2001

Member Since 02 Dec 2011
Offline Last Active Sep 25 2014 09:32 PM

Posts I've Made

In Topic: Free game engine suggestions for a single-player top-down 2D RPG?

26 August 2014 - 01:38 PM

every thing you want can be done in unity.  it is free for the base, though the pro is kinda pricy.  you can do all the programming in c#.  I think you would be able to pick up c# pretty fast if you already know some java and c++.  it has been described as both similar to java, and c++.  I would recomend the 4.6 beta due to the additions added to UI implementation.


In Topic: Game engine for beginners, details here...

29 June 2014 - 10:26 PM

Ok fine, lets say C# is the best overall in performance & learning.

 

I have tried making my game in Unity and it has NOT gone well, i got VERY frustrated over it due to lack of community support.

 

Many have stated that I start in baby steps, so I did, i done one of the Unity tutorial series (Stealth) and of all the tutorials i have found, none have explained a piece of code in detail. This is what i have EXPERIENCED.

 

 

Unity has some of the best community support of any of the engines or frameworks that I have used.  It has tons of tutorials and videos on youtube and around the web.  I don't know if you didn't search hard enough or what but there is a ton of info and learning material on unity out there.


In Topic: Game engine for beginners, details here...

29 June 2014 - 12:14 PM


Unity is not accepted or under consideration

 

why not go with unity.  its supports oop and has a free version(which doesn't have limits on sprites or scenes).  unless you just don't like unity it seems like the best option for what you are looking for.


In Topic: How to stay motivated in learning?

21 June 2014 - 09:27 PM

Best advice I could give is to find ways to make it fun.  I learned some of the basics of c++ from Beginning C++ Through Game Programming

the games are really simple and it helps keep you from burning out because you are seeing something being completed and get that sense of accomplishment.  Its so much more fun and easier to stick with when you are able to say hey i made something kinda cool.


In Topic: Pirate RPG class design

08 April 2014 - 11:27 PM

When I think of pirates spells never really come to my mind.  Mostly because spells are usually a scholarly pursuit.  Pirates have always seemed to only want to learn about the sea or the bar wench of the night.

If I were designing a game where Pirates had spells, the spells would probably be quite simple or revolve around chanties(pirate songs).  Pirate life just isn't really suited for dedication to learning magic in a traditional sense.

As for armor, medium(leather) armor would probably be the highest weight for a pirate, due to their required need for flexibility and mobility to maneuver around on a ship in the high seas.


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