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Member Since 02 Dec 2011
Offline Last Active Jul 05 2015 11:41 AM

Posts I've Made

In Topic: Business Sim Game How to simulate the Market

14 May 2015 - 11:28 AM

Thanks everyone for your input.  I appreciate all of it.

In Topic: Business Sim Game How to simulate the Market

02 May 2015 - 08:27 PM

I am planning on using a consumer object because I want it to change likes and dislikes depending on the games being made by the player and AI.  Like I mentioned in my first post, if a transcendent game, like Halo, gets made by either the player or ai, it will start a boom for games within that genre.  I also plan to use events like you say for somethings but not really for genre popularity.

In Topic: Best CHEAP/FREE 2D Game Engine?

16 April 2015 - 07:01 PM

Hello everyone! I've been using Unity3D Free for making simple 3D games (all of which, I've never finished :/) for the past 6 months. At the moment, I want to try a new engine, but exclusively for 2D games, because I have a few ideas in mind.


The problem though, is that all of, what seems like the best 2D game engines, are way too expensive for me. I'm a 15 year old student. I definitely can't afford a game engine license of any kind. I want to make Android games since I will not need a Mac and iOS Developer's License (expensive as heck...) also, I already have an Android phone that I can test on. Also, a $25 lifetime license for the Google Play Store is not that big of a deal.


As of what I've seen, most engines only allow you to export to Android with an expensive license that I can't afford. I'm looking for an engine that will allow me to make good 2D games relatively easily, and can be learnt... easily. The only thing is that it must be a free license that allows me to export to Android. I don't care about royalties and stuff, because if I'm making enough money (not likely) to pay a certain percentage (say for example, after $5000, you must pay 5% of revenue) than I'm still happy. I really don't mind. The commercial license, to export to Android... just simply, must be free. not to mention, the engine itself has to be good though.


I'm not sure if I'm even making any sense, and if there even is an engine like that out there...


Thanks everyone! 



I know you want to try something new, but why not just use unity for 2d?  Its free, and you would already know how to do some things in it.  There isn't much that changes moving from 3d to 2d.  GameMaker and Constuct2 are both good as well, as SotL mentioned.

In Topic: Best tutorials for beginner to expert Unity Java?

25 February 2015 - 01:23 PM

I am trying to find a really welldone tutorial on Java Unity but can't find any. Do you know a really good tutorial?

If you are trying to learn unity, you should start by learning c#.  i think its better to use than unityscript(unity's version of javascript), because it is a more powerful language and more widely used in general.  One tutorial I would recommend for a newcomer to unity would be http://pixelnest.io/tutorials/2d-game-unity/ It covers quite a few features and isn't too old.  It still uses the old GUI system instead of the newer UI system, but outside of that everything is up to date.

In Topic: Is C# in Unity3D worth learning?

28 December 2014 - 10:39 PM

Is C# worth learning in Unity? People say that every unity game looks the same, and that Unity is too simple.


For a beginner like me, I think that Unity is great for starters. So far I tried to learn C++ and gave up because I want something to do not just create console applications like hangman. Unity seems great in visualizing what you are doing, and you don't have to learn any OpenGL or DirectX because it is all made for you.


I think it is good. Some people say it is bad. I want to know if it is worth learning, if it is not good, are there any other good engines like Unity?


firstly people that say all unity games look the same are dead wrong.  and unity is not too simple, its actually quite complex.  it is a great general purpose game engine, especially for beginners.  I would say go for it.  its best to use c# for unity, since you can use it outside unity and has some similarities with c++ which can help when learning c++ later down the road, if you choose.