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Member Since 03 Dec 2011
Offline Last Active Jul 28 2012 01:20 AM

Topics I've Started

Eris - Online Open World Tower Defense FPS

21 July 2012 - 01:28 AM

I suppose I'll get the links out of the way right away:

Website: CodeAvarice.com
Youtube: CodeAvariceGames
Twitter: @SpooderW

In Eris, you find yourself on an alien planet, with your only way to get off being the alien mother ship secured in a heavily fortified alien base. The base is being powered by oil drilling towers scattered across the map. You must find and capture these towers to shut down power to the main base, allowing you to get in and steal the mother ship.

Eris is a game about freedom. You can plan your attack on an enemy tower however you see fit. You could walk in the front door with a shotgun in one hand and a grenade in the other. You could grab a jet pack and come in through the roof. You could sneak in through the back door in the middle of the night with cloaking device and a silenced pistol. It's up to you to decide.

You earn XP by killing enemies and capturing towers. XP can be spent on perks, stat boosts, and tower defenses.

Perks and stat boosts play a large role in Eris. Perks can be anything from a parachute to the ability to quickly dash in any direction. Stat boosts effect things like weapon accuracy, health, run speed, ect. These things can dramatically change the way you play the game. Grabbing double jump and boosting your jump height allows you to scale up exposed stairways, and boosting your armor and grabbing the dash perk can make you a serious threat in close quarters conflict.

Tower defenses, such as turrets, are a must if you intend to leave a tower you have captured and have it stay captured. You buy defenses with XP, and can immediately place them where they are needed.

Multiplayer will be a big part of the game. Playing online with friends, deciding whether to team up, or fight for control over enemy towers. We have a team system implemented that allows players to form teams. Anyone on your team can place defenses in your towers, and your turrets will automatically attack anyone not on your team. Teams can be any size, from one player teams, to one big team.

Some screens of what we've got going thus far:
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We've been doing development videos since the very first week of development. Here are the first 5 in reverse chronological order.






DimensionZ Out Now!

22 December 2011 - 10:19 PM

We have been working hard over here at Code Avarice to bring you DimensionZ, our ode to the days of old when you had to hop on the old two-wheeler to get some game time in. We've added a modern twist, of course.

You can check out a trailer, and buy the game here.

I'm not gonna bother posting a bunch of screens and videos in the forum itself, there is plenty of content on the site linked above, and our indieDB page. Posting lots of content on here would just mean you have to scroll down farther to get to the responses, and we can't have that!

Feedback more than welcome!

DimensionZ Demo Available NOW!

09 December 2011 - 04:48 PM

Code Avarice is pleased to announce we have released a demo for our first game, DimensionZ.

Youtube Video!

The demo includes a pretty tough level.

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If you are good enough you can make it all the way to the asteroid field,

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and then the boss.

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Feedback and bug reports are more than welcome!

DimensionZ Reveal

03 December 2011 - 06:45 PM

Inspired by the days when you had to ride your bike to the local arcade and stand for hours with a pocket full of quarters just to get the satisfaction of blowing up some two dimensional pixels, Code Avarice has brought back the retro feel of the old button mashing games that consumed hours of our time. DimensionZ explores the feel of the retro games with a refreshing twist of the new school modern game industry. Get your button pushers ready.. because we are going to blow some stuff up!

We are just a 2 man team that met on craigslist, with no formal education in game design. Total recipe for success, right? We would love some feedback so we know what to focus on for beta. Speaking of which, note that the game is still in alpha, we've still got lots of cool stuff planned! Follow @spooderw for up to the second updates! :D

IndieDB Page


Some screens! (seemingly random colored blocks everywhere are a particle effect)
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(very) WIP asteroid mode!
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Demo coming soon...