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papi0t

Member Since 04 Dec 2011
Offline Last Active Jul 17 2015 12:07 PM

Posts I've Made

In Topic: Were do I start learning computer science?

20 May 2015 - 05:04 PM

I recommend going to university for computer science. School teaches you to learn, and that is the greatest asset one can have in this field.

In Topic: what technology to use: Android 2D game

30 October 2014 - 02:58 AM

For a 2d android game, you might want to use AndEngine - I have had good experience with it. But not sure about your requirements of low level libraries with no low level coding :/

In Topic: University of Toronto

18 January 2013 - 07:04 PM

I applied for universities in 2002 for Computer Science.  I applied to UofT, YorkU, Carleton, Waterloo and Laurier.  I got in all of them in the Computer Science program with an average of about 83 I think.  I did not get any scholarships except for Carleton.  Mind you, this was the time when OAC (grade 13 was in effect) - but I don't think that should make a difference. 

 

I was also fortunate enough that my highschool offered AP courses, so i took AP Calculus and AP Physics.  This meant that I basically aced my first year calculus and physics courses because the material from the AP course was almost identical :)

 

In the end I chose York because of location and also they had a brand new computer science building (new labs, new everything).  I don't regret my decision, York U was awesome :D

 

I hope this helps


In Topic: Brain Development

09 December 2012 - 01:07 AM

Not only that you CAN learn new things at any age, YOU SHOULD. You should ALWAYS ALWAYS always learn new things - weather it's work/technology related, or just for fun, or a new skill or craft - you should always keep learning, keep reading and keep dreaming.

And to answer your question directly, I just learned how to play guitar in the last year and I'm 29.

In Topic: What 3d art program I should start with?

05 December 2012 - 11:37 AM

Although I am not an artist, I only heard good things about Blender and K-3D. Your requirement is to build a portfolio. My suggestion is to pick one of the above (let's say Blender) and start doing 3D art.

Once you know how to use one of them, when you switch to Maya or 3DS you will probably know how to use at least 75% of the features. There's a similar analogy in the programming world when it comes to IDEs - should I use a free one or a commercial one. In the end, it doesn't matter that much. What matters is the end result. These tools you can learn as you go along.

Think about this as learning to drive in a cheap car vs learning to drive in a BMW M6 - you can achieve the same result with both Posted Image

In terms of what game developers "prefer" - well this is very specific per project. Some game studios even have their own custom data files, so you shouldn't worry too much about what programmers prefer in general, but focus more on your actual art.

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