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Member Since 05 Dec 2011
Offline Last Active Feb 29 2012 06:51 AM

Posts I've Made

In Topic: Direct Compute up/down scaling

05 December 2011 - 11:02 PM

Thank you MJP for this precise and concise answer.
The entire point of using compute shaders is to use much better scaling algorithm, but I can easily do that once I get the linear filtering going.

Hopefully your book "Practical Rendering and Computation with Direct3D 11" will arrive soon and I'll be able to learn much more about Direct3D 11 :)