Thank you MJP for this precise and concise answer.
The entire point of using compute shaders is to use much better scaling algorithm, but I can easily do that once I get the linear filtering going.
Hopefully your book "Practical Rendering and Computation with Direct3D 11" will arrive soon and I'll be able to learn much more about Direct3D 11
LeSnipeRMember Since 05 Dec 2011
Offline Last Active Feb 29 2012 06:51 AM
- Group Members
- Active Posts 3
- Profile Views 806
- Submitted Links 0
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown