Overall, I would say there is no level of knowledge *required*. You might even learn something new. (i.e. I got started with Unity at a jam). But I think it's important to communicate this to potential teammates. Usually there's a bit of mingling that happens during the first 30-60 minutes of a jam, and you can use that time to find a team in which you fit in.
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In Topic: Game Jams, when can I participate?
26 April 2013 - 09:07 PM
In Topic: Starting on first game (mobile)
18 April 2013 - 01:39 PM
Any tips for a first timer?
Two things:
1. I don't mean to nitpick, but Infinity Blade isn't really turn-based. But perhaps your game will be.
2. If this is your first game ever, I suggest starting with something less ambitious. Infinity Blade reportedly took 5 months to develop, with a team of 12 people (http://www.joystiq.com/2010/12/14/first-infinity-blade-update-next-week-multiplayer-coming-soon/). Perhaps it's best if you start with simpler gameplay and with 2D.
I encourage you to create your game, but I also encourage you to get more experience first. As for the engine, I think Unity would be a good one to try, since it's easy to get started, and there are several tutorials on YouTube. It also exports to both iOS and Android (for a fee). You could also go with UDK or even a different engine, but you'd have to look at their specs to see if it's what you want.
EDIT: HappyCoder beat me to it, but I'm keeping my post to second his opinion... start with smaller projects first... but most important, *finish* them ![]()
In Topic: Article Monthly Themes
28 March 2013 - 10:29 AM
I really like the idea of a monthly theme.
+1 on ByteTroll's request for topics like advanced rendering techniques... sometimes these are covered in different forum posts, but it would be great to see articles.
Other theme ideas:
-experimental gameplay
-native code for mobile
-a specific OS
-build systems (assets/data/code)
-use of scripting languages
-script language compiler implementation
-scripting integration with game engines
-making a game in a tool not meant for games (like Excel or Powerpoint)
-monetization
-"three-chord song" (many musicians write songs that just use different combinations of the same three chords.. perhaps three simple mechanics could be mixed and matched to make a great game that seems complex, but is really made up of just those three basic elements)
-animation (UV, vertex, skeletal,etc)
-texturing (programmers could chime in with procedural texture generation or articles about packing textures into an atlas)
-specific game genres (racing, shooters, etc)
-postmortem month (what went right/wrong/etc during someone's project)
-hardware (something you tried with Sifteo Cubes or Oculus Rift)
-motion control (gameplay opportunities, filtering motion input, etc)
In Topic: Reloading openGL assets on android
13 March 2013 - 06:48 PM
If you do end up using ETC1, just know that it doesn't support Alpha, but there are workarounds.
In Topic: Optimizing database/server interaction with players across multiple servers
27 February 2013 - 11:20 AM
Thank you very much!
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