Expect to have a game demo portfolio. It speaks much louder than your resume and degree. Of course the programming concepts you are familiar with can be transferred in making a game. Game programming is more about testing one's fundamentals about a graphics library on top of the algorithmic problem solving using the conceptual and fundamental knowledge of the language and following the software engineering principles to maintain and reuse the code-base and planning and project scope.
You should be able to modify and read other people's code.
Since you are familiar with C#, try mixing it with XNA or MonoGame to make a game. Making a game will make you understand the language better and challenge yourself as a programmer.
I'm not really too familiar with algorithms, specially those for games. Can you let me know what algorithms I should go and learn? Also, XNA is no longer supported by Microsoft, so should I just familiarize myself with Unity3D since it also supports C#?

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