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Member Since 07 Dec 2011
Offline Last Active Nov 25 2013 05:11 AM

Topics I've Started

Kickstarter Campaign Tips

09 November 2013 - 05:44 PM

Hi guys,


I would like some advice on starting a kickstarter campaign. Our indie team is a casual collaboration of currently 4 people, the programmer and myself as game designer and artist being the owners of the IP, and 2 sound engineers who are in another state. The project we are currently working on is at the alpha stage and we are currently having people play test our vertical slice of the game, which has been getting some generally positive feedback.


We would now like to get some funding to hire more graphic designers/sprite artists to help with the project and a kickstarter campaign seems like a good way to do that. we are aiming for, at minimum, $10,000 - $20,000, but more is obviously better.


How should we go about starting our kickstarter campaign; what do we need to prepare for it, and what other things should we be aware of?





Cost of a freelance games programmer?

08 November 2013 - 03:26 AM

Hi guys,


I would like to know the general cost of hiring a freelance programmer to work on an indie game, and what factors affect the cost. Thanks :D

competitive multiplayer level design tips

02 July 2013 - 08:43 PM

Hi everyone,


Would appreciate it if you gave me some tips in designing levels for a game I'm designing. It's a top down competitive multiplayer game. Players fight in an arena using projectiles and can acquire pick ups to assist them. The idea I had for the level design is something similar to fps multiplayer maps like halo or counter strike where the levels enhance the competitive experience. I'm really just looking for general level design tips, like a sort of check list of what i need to have in there, pit falls etc. Thanks in advance :)




How to run an effective playtesting session?

07 June 2013 - 06:05 PM

Hi guys,


Can you give me some advice on running an effective playtesting session? I assume I should give them some sort of document with certain questions about their experience that I would like to know about, and maybe give them a test script as well for them to record any bugs. Well, basically, what things should I prepare for a playtesting session, and what sort of information should I aim to get out of it? And feel free to let me know of anything else I should be thinking about, or any useful resources you have found in the past. Thanks in advance guys, this is really important to me lol >_<




Tips for aspiring 2D sprite artist?

24 May 2013 - 07:56 PM

Hi guys,


I am currently working on a platformer game with a friend, and I have been given the responsibility of creating the 2D sprites. While I do have experience in creating digital artworks, I have very little experience in creating sprites, in terms of 2D animation. I have recently finished an 8 frame run cycle as a placeholder asset, but I would still like to refine my creation process to help it become more quick and accurate. I would appreciate any tips that will help me refine my process, especially on these areas:


Character position within each frame:

My first attempt at a run cycle had the character's body changing positions, from the center to further to the right, between each frame. My partner suggested that I keep the body positioned at the center for each frame. Is this the right thing to do, and, for other actions such as tripping over and jumping, how can I know where to position the character within each frame?


Sprite positioning within game world for each frame:

In cases such as jumping and tripping over, each frame captures each step of the action. However, the sprite is also moving within the game world. For example, in the trip animation, the first frame would position the sprite in front of the object it is tripping over, but the following frames would likely have the sprite positioned on top of the object.In my mind, I find it hard to imagine how I should draw each frame to account of these changing sprite positions.


I look forward to hearing your tips :)