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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Jovince

Member Since 07 Dec 2011
Offline Last Active May 07 2013 08:33 PM
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Topics I've Started

Legal concerns for indie team?

03 May 2013 - 02:28 AM

Hi everyone,

 

I would just like to ask what legal concerns I should be aware of when working as part of an indie development team. I am currently working with a friend on a game and we plan to sell the game. There is also the possibility of more people joining in as partners in the future, and we may be hiring some freelancers.

 

Some things that come to mind are how the ownership of the game is decided, and how we split up the money. Can you let me know how to write up a contract to handle these things, along with any other legal issues that a contract should cover? Can you also let me know of any other legal aspects that I should be aware of? Thanks a lot.

 

 

Regards,

 

Josh


What should I know for an entry level game design job?

23 April 2013 - 09:34 PM

Hi guys,

 

Can you guys let me know what I need to learn for an entry level games design job? I've done a degree in games design but I still feel somewhat unprepared. I know how to write a design document to certain degree, I can write stories, I'm good at drawing, and I'm currently studying programming, but in terms specific details on the skills and knowledge I need, I'm not too sure. For example, in writing design documents, designing levels and coordinating play testing, are there specific things I need to know about them? Feel free to mention anything else that you think is important. Thanks biggrin.png


What should a games programmer know?

23 April 2013 - 09:26 PM

Hi guys,

 

I'm currently doing a diploma in programming where I am learning ASP.NET MVC 4. I'm familiar with C#, a bit of java, HTML, javascript, and I know some basic software design techniques and patterns. I want to know how well can these skills and knowledge translate to games programming, and what else would I need to know if I want to enter the industry as a games programmer? So, like, what engines I should be familiar with, what languages I should know, algorithms, and anything else you think is necessary to know. Looking forward to your replies :D


Advice on writing a design document

19 April 2013 - 11:41 PM

Hi everyone,

 

I would like your help on how to effectively write a game design document. From the templates and examples I have seen, the style of writing and the sections included can vary. I would like to know what sections you think are compulsory, such as, maybe core game play, levels etc, and any important sub sections within the sections you identified. Feel free to include any other relevant advice in writing a game design document.

 

For me, sections that I find important are, the mechanics section for defining how the game plays, the AI section to explain how the AI-controlled characters behave, and the contents section for defining any items and objects that the player can obtain, utilize or interact with in any way. I look forward to reading your replies :)


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