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Member Since 07 Dec 2011
Offline Last Active Mar 26 2014 08:36 PM

Posts I've Made

In Topic: C in game development

18 August 2013 - 08:01 AM

You are not making the CPU think in any particular way at all, to even consider that is frankly stupid.

I'm not talking about the physical CPU. I'm talking about the CPU from the vantage point of purely the language. If I could express my point more clearly in the previous post, what I was trying to say:


Computer instructions are roughly the same either way on the physical machine for similar C and C++ programs, but C++ offers a different way of organizing your data and methods. The computer, however, runs instructions one by one (for the most part) in programs, and does not concern itself with objects and the like. The computer just runs a sequence of instructions. C, however, is more closely based off of the linear organization and execution path that an actual computer follows. The underlying computer does handle functions and memory addresses and data types. The underlying computer does not have class/object manipulation instructions or private/public this and that.


I wasn't trying to make it sound like I thought the CPU architecture was dynamic based on the language used to program it, although you may find this post equally stupid.

In Topic: C in game development

17 August 2013 - 12:51 PM

I have no qualms with OOP, in fact it is a very natural way of thinking: people naturally quantize data and methods in order to achieve a more organized train of thought. Computer memory is lossless and void of distraction, so computers can do one thing for one year and (assuming the program doesn't use consistently more memory after each execution cycle) and not lose any memory and not be "distracted." Computers are procedural and can only execute one thing at a time (yes you have multi-core systems and OpenCL/CUDA, but for the most part this is true).


I like C. I really like C. You can tell by my signature what I feel about the future of computing and what language I like. I think OOP is a good way to design a program, but not the optimal way to implement it. OOP in C is not the solution. Folks that pretty much re-write the C++ runtime in C for their program and then bash C++ are better off to just quit programming altogether. I find C very suitable for games because games are based off of the game loop. While some people think that since games have discreet and definitive systems (audio, graphics, etc.) that they are all just waiting for C++ implementation, but that is false. C++ is, IMHO, almost trying to get the computer to think like a human. C, IMHO, is almost like trying to think like a computer. I will still be writing my game and tool suite in C.

In Topic: How does a “Build” button in game engine editor window works?

14 August 2013 - 07:19 PM


In Topic: EverQuest Next

13 August 2013 - 07:38 PM

Hey, everybody, keep on topic. This topic is about EverQuest Next. This topic is not about GW2, no matter how shitty or uhmahzinng it is.

In Topic: Modding API

13 August 2013 - 04:50 PM

Why not just give them your code to have at it?