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Member Since 08 Dec 2011
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#5203513 Triangles can't keep up?

Posted by DemonDar on 11 January 2015 - 12:49 PM

Use point 1 point for each particle and a geometry shader to create a quad from that point




Note that it can be a synchronization issue. There's no one that guarantee you are reading data from Frame N-1 and writing data for Frame N+1 without any synchronization primitive.


Using geometry shader you don't need synchronization (well even if data get wrong by few frames, using only 1 point, you'll never notice it ph34r.png