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U-Volt

Member Since 08 Dec 2011
Offline Last Active Dec 12 2011 05:13 PM

Posts I've Made

In Topic: Question Regarding Self-Study

08 December 2011 - 12:58 PM

If I do Lua, I think I'll try to search out a current version of that book, so that I am up to date on everything.

What about UDK? I know that would be another great thing to learn, seeing as how its used a lot in the industry. The one thing about that, however, is that I'm a terrible artist. How would a strictly programming minded person break into Unreal Development? Any books, tutorials, etc?

In Topic: Computer science or game programming?

08 December 2011 - 09:49 AM

I'm almost finished with my second year at Stark State College in Canton, OH. The degree is an Associate's in Computer Science with a "certificate" in Game Design. I have nothing but great things to say about this degree, coming from a prospective programmer. Thus far, I have taken VB, C#, C++, Adv C++, Java, Adv Java, and a "Programming Logic" course too. The rest of the courses have mostly been math. The programming instructors here are very knowledgable and helpful, and extremely skilled programmers in their own rights. In addition to the programming and math, I have taken a "Game Design" and a "2D Game Design" course, the latter of which we used the Allegro Game Engine to create our own 2D games. In that course alone, I have 3 projects that will be in my portfolio. Next semester I take "Advanced Game Design" where we will use XNA to create games, and "3D Game Design" where I'm sure I'll have even more projects in my portfolio. And this is all in a smaller college.

My point behind saying all of this, is that even the smaller colleges can have outstanding programs for people that want to become game designers. I now have a very strong foundation in math, programming, and will have a few projects in my portfolio by the time of my graduation. And for the record, I will be turning this into a bachelor's at Kent State University after next semester :).

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