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Member Since 09 Dec 2011
Offline Last Active Sep 24 2014 06:38 AM

Topics I've Started

Real-time Global illumination for games discussion

25 October 2013 - 06:20 AM

1-If you have ever do researches in Global illumination for games(3D not 2D).Do you think it deserves  to do researches in it, or move to another topic, which you may be think it's more important.
2-What are the skills needed to do global illumination research?
Note: Skills mean math and programming skills.

3-What are the current researches about global illumination for games?

global illumination for games

05 August 2013 - 04:37 PM

Hello , 

I am going to do research in the field of global illumination for games , but before going deep into this enormous field , what do you think the skills ( math , courses and others skills ) needed for such research .for example , I finished  calculus , linear algebra , statistics , numerical methods . is it  enough for doing such resear h in the field of global illumination for games . 

I have general concepts of computer graphics , game development ( shaders ..... etc ) .

what is your recommended research field these days ( the most wanted ! ) ? 

- shadows .
- global illumination for games.
- others ( say pls if you have any !).


Collision (AI)

27 May 2013 - 05:08 PM

Hello every one :) ,  My model have no Collision avoidance while he is moving toward Player ! so simply he sometimes get stuck in front of some 3D blocks ! ,

I think it must be done using rays , by the way what I am trying to do is shown in the picture below :

NOTE : 3D WORLD NOT 2D ( even both the same ! at almost)


Scene graph

26 May 2013 - 09:05 AM

Hello game developers , I have in my game every thing , but all what I need right now is a fast way to create 100 model for example ( zombie )   can you post some code showing the data structures ... etc , say what you know about this smile.png , I have for each model modelAnimatorManager and physicsManager  , so if I want to create 100 zombie model I must create 100 modelAnimaorManager and 100 physicsManager !!!! that's too much right ?!?! 

I used List<model> zombie = new list<model>(); 

and iterate over the model 100 times !!!!!!!!!!!!!! bla bla bla the same goes for physicsManager and modelAnimatorMnager , I know this is not good strategy !!

Sorry game developers if my topic was not related , I have not enough information about these issues , but I think my problem is about mange the scene or whatever is the definition .

Health Effect

22 May 2013 - 04:01 PM

I want to make something already done by a lot of games , which is when I am taking so much hits from enemy red screen drawn like the following , using XNA 4.0:

after it's drawn and I am still alive I want to be removed slightly as in the call of duty !!!