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Member Since 14 Dec 2011
Offline Last Active Oct 01 2016 12:39 PM

#5310309 "A Peaceful Village"

Posted by on 10 September 2016 - 11:15 PM


To be truthful, I never stated his feedback was invalid. I'm being realistic.


Actually, you're being argumentative. When folks, with more experience and credentials, are trying to help steer you in the right direction(s) that worked for them and are only meant with rebuttals it feels (and seems) like you're just dismissing that advice. I've seen several folks I admire and respect, who are making good music, reach out to you with ideas and suggestions - only to have you rebuke those tips. And that's really too bad. 


You asked what is the difference my music and other music using virtual instruments? Mainly the samples. Those other songs using virtual instruments have more realistic samples.


Sorry but you're wrong. And for you to make this comment shows that, despite repeatedly trying to explain and give you ideas for how your productions are lacking, you're just not getting it. 


Without something like Hollywood Strings or LASS; I'll almost always get "This or that sounds fake".


Sorry to bust your bubble but I have LASS and Hollywood Strings and they can sound extremely fake without the right production. 


I feel like I'm beating a dead horse with this discussion, honestly. I've made many various suggestions to you over the many different threads in the forum. I do appreciate you trying EWQLSO but truly feel you haven't really dug deep enough into the program. 

Here's a suite of symphonic works I made using EWQLSO as my main sound palette. Not saying it's perfect. In fact, listening again four years later, I can hear tons of production things I wish I would've done differently. Done better. But the music can be impactful. I've been told as much by many folks. Not trying to toot my own horn (pun intended) but my point is we've shown you many times how less-than-realistic sample libraries can still produce great sounding, impactful music. 


I do wish you the best but am getting frustrated that you don't receive feedback better, honestly. I've said my bit and will leave it at that. 




I'm not being argumentative. I just simply won't reply to feedback. The one giving feedback is always right and I'm always wrong. So I simply won't bother replying to feedback I don't 100% agree with or I'll be accused of being "argumentative".


LASS can sound fake. But since it most likely responds to CC11 realistically, has more realistic legato and has more articulations; it probably won't.


I listened to your suite. The songs do sound good; but I don't hear any super realistic string melodies.


But we're getting nowhere with this. When I say using CC11 doesn't sound realistic and you just tell me I'm wrong, that is not helpful. Nor is telling me that I'm wrong when I say the velocities have drastically different volumes helpful. Both of those things are true.


Rather than telling me I'm wrong, what would be more helpful is telling me how to make CC11 sound realistic.


At the end of the day it comes down to "will this feedback help me improve" and none of this feedback has really helped me improve.


At the end of the day, the guy giving feedback is always right and I'm always wrong. Rather than help me; this conversation has been reduced to I'm right and you're wrong.So continuing this discussion isn't going to help anyone.

#5292211 Seeking feedback on "Departure", a new orchestral piece.

Posted by on 17 May 2016 - 10:54 PM

I must agree with Lost OST on this YoungProdigy. You say you're asking for feedback and then when someone posts feedback you often completely disagree with them. Or you don't respond to any of the critical feedback and only respond to the positive points. Based on listening to your pieces over the past several years and offering my own input... you seem to rarely apply any of it. At least based on what I'm hearing from your shared links. Then you go on this rant against Lost OST.

Why ask specifically for feedback in your posts then get upset when someone offers it?

You seem to be taking critical feedback on your piece way too personally. The only way you're gonna get better is by having your work reviewed by others with more experience and/or higher in ability than yours, taking in what they say, seeing how you can apply it while still being YOU and growing. I didn't feel that anything Lost OST said was off the mark.

And to be blunt, yes, you have crappy samples. We all know this and you've acknowledged this yourself. But even with crappy samples, you could be doing A LOT more to produce your music and therefore raise the level of your music. There's very little production on this track. I hear little to no automation on your track. I don't hear much reverb or FX (especially evolving FX) to help your song have more progression. Some of the volume in your tracks drop way down and makes it seem more like a mistake than an intended effect. I could go on for quite a while.

Now, believe it or not, I'm not out to beat you up. But I am going to say that you probably need to take a few steps back from your own work and objectively look at it. See how you can make it better. You state that you want to grow and become a better composer. Well, this is part of the way you do it!

So again, don't ask for feedback then bash that feedback and the person giving it. That just doesn't make much sense.

If you think I'm ranting or upset; you're taking it the wrong way. If I come off as taking it personally or angry; I'm not.


He stated that the "non-stop snare" was a problem. In my previous post, I gave examples of songs played with a real orchestra that use a non-stop snare.


My intent was not to come off as a rant. The whole purpose of that post was to clarify why, I think his critique was "personal taste".


The arrangement of my compositions are based on what I hear in real orchestra recordings. If I hear a song by a real orchestra use the so called "non-stop snare", I'm going to use that in my composition.


To me; the actual composition sounds fine and I don't agree that following most of that feedback will improve it. The only thing I could slightly agree on is the "dissonance" thing. 


I already do agree that the samples aren't great. But guess what? Those samples are from Sampletank 3 which I paid $299 for. So until I get some more money; they'll have to do. Money doesn't grow on trees.


Perhaps I just shouldn't reply to feedback I don't agree with. I'll just be accused of going on a rant or not being able to take feedback.


But please, before you assume I'm just ranting, read my entire post.

#5291392 Seeking feedback on "Departure", a new orchestral piece.

Posted by on 13 May 2016 - 04:46 AM

Hey guys, just finished a new orchestral track called "Departure".


You can listen to it here:



Feedback on this piece is welcome.

#5287831 Seeking feedback on "A Magical Journey", a new orchestral piece.

Posted by on 20 April 2016 - 02:25 PM

Hey YoungProdigy here. Just finished "A Magical Journey".


You can listen to it here:



If you guys could give me feedback on this piece; that would be great.

#5280813 Looking for feedback on "Tranquility", a solo piano piece.

Posted by on 11 March 2016 - 09:45 PM

I'm ok with the composition, but I'd like to hear more punch and probably more low end in it; sounds a bit thin at the moment.

So by more punch; you mean I should probably add more compression right?

#5278725 Looking for feedback on "Tranquility", a solo piano piece.

Posted by on 29 February 2016 - 11:26 AM

Hey guys. I'm looking for feedback on a piano piece I just finished called "Tranquility".


You can listen it to here:



Let me know what you guys think of it.


#5240651 My first game music

Posted by on 15 July 2015 - 07:20 PM

Hey, programad, I listened to your song. I liked it and feel that it would work perfect for an old-school 2D platformer.


However, there are some things that could be improved. For instance; the drums used sound very unrealistic. I would try to add some velocity variations and use more realistic samples. As for the drum sequencing; it's basically the same loop over and over. I would insert some fills into the drum part to add variation. But even inserting a random snare or a random kick here and there will help add variation. Lastly with the drums; I felt that the crash cymbal was too low in volume. I would turn it up in the mix.


Mixing-wise, everything sounds like it's playing from the center. I would try to pan the hi-hats farther left and the synth pads farther right. Panning will help give each instrument its own space.  Arrangement-wise; the guitar, the synth pads and the vibraphone seem to all be playing in the same range. Personally I would raise the vibraphone up an octave.


So I think the following things will improve your songs:

1. Make sure you use realistic samples.

2. Make sure you add velocity variation to the samples. This will especially help your drum parts sound more realistic.

3. Add variation to your sequenced parts; so it doesn't sound like a loop is being played throughout the whole song.

4. Pan some of your instruments; so that everything isn't playing from the center.

5. Make sure not too many instruments are playing in the same frequency range.

#5237252 "Funky Groove" a new jazz/funk hybrid song by me...

Posted by on 28 June 2015 - 07:41 AM

Hey, YoungProdigy here. Just finished Funky Groove. It's a song that combines jazzy piano chords, with a funky beat and a funky bassline.


You can listen to and download it here:



As always critique is welcome.

#5232635 So what do you guys think is holding me back?

Posted by on 03 June 2015 - 02:15 PM

Hey, YoungProdigy here. I want to eventually start composing for commercial games and I was wondering? What do you guys think is holding me back? Is it my composition skills? My mixing skills? My samples?


You can listen to my stuff here by the way:


#5230627 "Farewell" a jazzy techno song by me.

Posted by on 23 May 2015 - 06:58 PM

Hey guys. I just uploaded "Farewell"; a jazzy techno track. I wrote it a couple weeks ago but this is the first time I've publicly released it.


You can listen to it here:



As always critique is welcome.

#5209288 Looking for critique on my new RPG forest theme...

Posted by on 07 February 2015 - 12:09 PM

Hey, YoungProdigy here. I recently composed an RPG-styled forest theme. I would describe it as something you would hear in a JRPG.


You can listen to it here:



This isn't the final song; but a WIP.


I'm trying to improve my skills as a composer; so critique would be very welcome.

#5203242 Looking for critique on my new techno song "Endless Courage".

Posted by on 10 January 2015 - 05:33 AM

Hey guys, Young Prodigy here. I recently wrote an anime-inspired techno track called "Endless Courage". I would describe it as something you would hear in an anime or a DDR game.

You can listen to the track here:

Any critique would be welcome.

#5046392 Check out my 2 new original SNES-style battle themes....

Posted by on 24 March 2013 - 07:38 PM

Hey, Young Prodigy here. I recently composed 2 new SNES-style battle themes. The first one is in the style of Nobuo Uematsu. The second one is in the style of Kenji Ito.

You can listen to the first one at this:

You can listen to the second one here:

I hope you like it!