Thanks a lot for the help guys, I really appreciate it.
To clarify, we aren't looking to be hired, and we're prepared to cobble a team together if needs be. Neither of us like the idea of working on a project other than this (I guess "breaking in" was the wrong phrase, sorry.) It'll be hard, but I guess we'll have to try and find a programmer.
This is my first post - I hope it's in the right section!
My friend (a 3D artist/animation student) and I have made a pact to try and break into the gaming industry. We've got an idea for a social/educational game that we're really excited about, and we're busy putting together a GDD and some concept art. The game will be about city-building and population management in a sci-fi/fantasy environment, and will also feature some simple combat elements. (pve and pvp)
What is concerning me at the moment is time considerations. We're obviously a very small operation as we're just starting out, and we want to make our first project too hard for ourselves. My question is this: from a programming perspective, is it neccessarily more time-consuming to code a 3D game than it is to code a 2D game?
Some other newbie questions: - I'm confused by isometric games. Are they 2D, 3D, or can they be both? - How long do simple, farmville-style social games take (on average) to build? - Do we need a programmer for this project, or are there any easy-to use game-building programs that we can input our own content/graphics into?
Sorry about the flagrant, infuriating newbishness on display here. I would be eternally grateful for any help!