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Member Since 18 Dec 2011
Offline Last Active Mar 17 2013 08:41 AM

Topics I've Started

Moving object along the path

14 January 2013 - 10:31 AM



Could anybody tell me, how could I make to move the object(circle) along the red arrow that looks like on the picture below?


Attached File  arrow.png   9.91KB   35 downloads


Thank you beforehand for your answers.




Direct Input

12 December 2012 - 04:15 AM


May it's a very stupid question, but why we should not use Direct Input for fetching keyboard's and mouse signals? The answer: because MS said so is not applicable in current situation. Yeah, good for MS, but they didn't explain why, as far as I know. Here is the link to official msdn tutorial about Direct Input http://msdn.microsoft.com/en-us/library/windows/desktop/ee416842(v=vs.85).aspx

And here is the citation: The use of DirectInput for keyboard and mouse input is not recommended. You should use Windows messages instead.

Thank you for your answers in advance Posted Image


05 December 2012 - 04:02 AM


I've read about different methods, how can be loaded the mesh into the game written with DirectX 11. These methods were from loading meshes with Assimp to writing own loader for .OBJ -files. As everybody know, .OBJ is a well documented. I assumed that too before I've seen this

f 54 34
f 34 78
f 100 -100
and so on

and also this:

vt -1.546 0.578 -3.10098 (very strange behavior for texture coordinates, isn't it?)

I'm about to ask three questions. First: how it's possible that texture coordinates are negative or greater than one?
Second: How it's possible that faces consist of only 2 points without normal vectors and texture coordinates, even they are defined for them?
Third: What do you use for loading meshes in DirectX 11 in Windows 8/WIndows 7?

Thank you in advance for your answers.

p.s. program used for exporting to .OBJ-file is Blender 2.64

Ooops... XNA is dead?!.

30 November 2012 - 07:21 AM


I've read this article http://www.wpcentral.com/xna-dead-long-live-xna and it seems author is right about XNA. So, Microsoft pulled a plug on XNA.Posted Image
Does anybody have more info on the topic? It would be really interesting, finally, to know about real future of this framework.

Thank you.Posted Image

Fire in the glass bottle

27 November 2012 - 01:35 PM


Is there any specific algorithms about, how could be implemented such effect(fire in the glass bottle)? Is fire in this case a particle system or does it suppose to be rendered on the plane and rotated afterwards?

Thank you beforehand for your answers.