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Member Since 23 Dec 2011
Offline Last Active Nov 26 2013 04:47 AM

Posts I've Made

In Topic: How to design progression?

25 September 2013 - 03:16 AM


sounds like you want to make a hybrid game. part turn based hero combat, and part rpg. IE a rpg with turn based hero combat.


such a game can be done in 2d or 3d or both, and can be web based or not, assuming the web based performance is acceptable.



1. Yes, I do want to make a hybrid. Part Turn based hero combat, part RPG.


2. While I agree, I wish not to make a full fledged RPG world, because I'm an one man army, and would love it if there's a different way I could go about solving my desires for the game.

In Topic: Game idea and looking for direction

04 January 2012 - 10:21 AM

I haven't really been reading the whole thread, but just to add my input for an engine to look at would be the hero engine (www.heroengine.com). I might be very off but I think they actually have a "free for non-commercial use" program. Called the Hero Cloud or whatever.

Edit; Well done on your demo reel.

In Topic: The relationship between game programming and math

04 January 2012 - 10:10 AM

I'll give you my two cents. I was really struggling with math in school foremost because I never understood the real life application beyond addition, subtraction, division and multiplication. I payed no attention and had trouble understanding what was going on, and why.

When I started game development (which wasn't long ago) I had to take on linear algebra and dot product (I'm not english speaking so my math terms might be inaccurate) in order to make my bots move on a plane. Because of that, the math logic itself made sense to me and I actually learned it by myself. I'm not saying I'm good at math now obviously, but at least there's progress.

What I'm trying to say is that if you're considering game development as a hobby, don't be afraid of the math. Unless this is a phase I see no reason why you couldn't do it. There's opinions with regards to the requirements of math skills, but as far as I know there will be math involved no question about it. Just accept it. There's different degrees of depth of course.

Take it from me, who never liked math. You'll hate it for not working and you'll probably hate it even more as you delve into tougher subjects. Though once you get it, and you create something that works - the satisfaction is immense. Then again the same is also true for any programming language out there. Your eyes will bleed from documentations and books.