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willpowered

Member Since 26 Dec 2011
Offline Last Active Jul 18 2014 05:59 AM
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Posts I've Made

In Topic: Newb Questions

17 May 2014 - 06:53 AM

Assuming you want to make a simple game using HTML and Javascript, is there any reason you can't do it locally on your own computer, instead of going out and buying a domain name and setting up a website?

For a basic game, you probably won't need much more than a browser to run it.


In Topic: Switch or Not?

06 March 2014 - 09:00 AM

As others have said, if you're bored then you need to do some brainstorming. What kind of game do you want to make? Pick a game idea and make it.

If you're worried about not learning anything new, don't worry. You'll learn as you make games.

 

At this point, switching languages will only set you back if you have nothing you want to make with them.


In Topic: Coding Style: Curly Braces

18 April 2013 - 01:36 AM

bool f1() {
	//...
}

bool f2() {
	//...
}

bool f3() {
	//...
}

if(f1()) {
	if(f2()) {
		if(f3()) {
			//...
		}
	}
}

 

To me, this is the clearest way. Why waste a line, when it's clear that if you have proper indentation, the close bracket will always align with the statement that opens it?


In Topic: transition from 2d to 3d

11 April 2013 - 03:19 PM

I would definitely recommend sticking with XNA, since when you decide to take other platforms for a spin, all you need to do is just to do a conversion to MonoGame and suddenly your game can run on Andorid - Playstation Vita, iOS on to pof XBOX, WP8 and PC.

It's not quite that simple...

 

From the MonoGame website:

 

 

system requirements

FOR DEVELOPMENT
  • iOS - Mac OS X, MonoTouch, MonoDevelop
  • Android - Mac OS X or Windows, Mono for Android, Mono Develop or Visual Studio
  • MacOS X - Mac OS X smile.png, MonoMac, OpenTK, MonoDevelop
  • Windows - Windows, Mono, OpenTK, MonoDevelop or Visual Studio
  • Linux - Linux, Mono, OpenTK, MonoDevelop

To develop a game for iOS and Mac, you'd need a Mac. To develop a game for iOS or Android, you need MonoTouch or Mono for Android, products from Xamarin that cost an arm and a leg.

It's not really a "suddenly your game can run everywhere" sort of thing, unfortunately.


In Topic: c++ Entity system- please try help if you understand entity systems

10 March 2013 - 07:57 PM

So yeah, if someone can wrote me up some .cpp and headers for what i need i would be so happy

 

I don't think anyone is going to hold your hand and give you a bunch of code, either here or on the Allegro forums. You need to make some effort to understand the concepts yourself and at least attempt to solve the problem.

 

If you're interested in learning, I found a couple interesting posts about entity-component-systems.

http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/

http://www.chris-granger.com/2012/12/11/anatomy-of-a-knockout/


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