public void scrollUp() {
if (scroll_index <= 0) return;
scroll_index--;
refreshContentsPosition();
}
public void scrollDown() {
if (scroll_index >= contents.Count() + (2 * 6) - 12) return; //todo: make sure this is the correct index, once you add more levels.
scroll_index++;
refreshContentsPosition();
}
The code speaks for itself. Obviously, upon review, it was not the correct index.
Dunno what came over me when I wrote that.

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