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Member Since 28 Dec 2011
Offline Last Active Jan 30 2013 07:27 PM

Posts I've Made

In Topic: Game programming help

05 January 2013 - 12:35 AM

I've been studying for years, yet it feels like I know very little/nothing. At least for when it comes down to advanced stuff(things I find advanced at least). What would be the best way to familiarize myself with game programming? (i.e; Graphics/sound included.)

In Topic: Game programming help

04 January 2013 - 06:35 PM

Working with a 3D world is more complex than working with a 2D world. You may want to try the easier of the two before you try to tackle the harder

Ehh..we'll see wink.png I usually accept a challenge.


Design comes first. Build your design from the top down (in your head or on paper) and then start writing the code that will implement that design.

Right, and agreed.


Just use the documentation as a reference and you'll usually automatically memorize the stuff you use the most


I've memorized a few small API's wacko.png I thought it was normal sad.png

In Topic: Specific Model Format

24 July 2012 - 01:36 AM

I think .obj format would be suitable, it's very easy to import and has exporters available for it in almost all the applications.

In DirectX9 you can load .X using the D3DXLoadMeshFromX
DirectX10 and 11 do not provide this.

You can also use the AssImp library to import your assets.

I like .X and .obj. Hmm I may end up going with .X though. I will return here if I need any help thanks again.

In Topic: Specific Model Format

21 July 2012 - 02:03 AM

Roger roger. Thank you!

In Topic: First programming language: C, Python or something else

12 April 2012 - 01:22 AM

Java is also nice! Deploy to web browsers as easily as desktop.