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Member Since 28 Dec 2011
Offline Last Active Jan 30 2013 07:27 PM

Topics I've Started

Game programming help

04 January 2013 - 05:47 PM

I've been studying programming for some years, and I'm well versed in C++ and Java. I know the very basics of coding in OpenGL, whilst currently learning OpenGL ES 2.0, and had a few questions:

- Before programming a 3D world, I hear it's suggested to start off with 2D. Is it recommended to do so? And how much is it recommended?


- What parts of the game are to be coded first? (i.e; if it's a 3D game, the model loader? Or menus and getting them to work?)


- Is a mastery of an API necessary before using it? (i.e; Knowing most of it off the top of your head)


- And what is the best light linux IDE? I love Geany and I've yet to find something as conveniently packed with features whilst being this light.


Any knowledge on any of these topics would be appreciated.

Specific Model Format

20 July 2012 - 03:24 PM

Hello again, it's been a while since I've posted. I was originally programming in java but over the course of these months I've been studying more C and just a bit of C++. I would think I'm ready for graphics with games now. I've been wondering what is the preferred model format for beginners? And texture format? I would assume .bmp would be the easier choice for textures. But yes:

-Direct X: What model? .X? .MD2-3?
-Texture: .DDS? .BMP?

Any advice/help/suggestions/tutorials would be appreciated. Thanks!

Visual C++ 2010 and Physx

11 April 2012 - 06:34 PM

I was wondering if someone could point me to a tutorial showing someone how to develop for physx on Visual C++ 2010? Thanks.


02 January 2012 - 12:36 AM

Which would be preferred? Or should I just go with LWJGL? I think it'd be easier to port with JOGL though..

Java Game Programmer

01 January 2012 - 12:34 AM

Where would be a good place to start learning java game programming?