I'm about to start implementing support for playing compressed sound for our game engine. Unsurprisingly we're on a tight budget both performance-wise and memory-wise. I've been looking at the ADPCM-wav-compression and it could be a possible solution, although it would require a lot of extra hacking. We use OpenAL, and unfortunately it doesn't natively support ADPCM which would mean we'd have to 'manually' decompress the sound before sending it to OpenAL.
Right, so my question to you is: What sound compression would you recommend us using? As I said, performance is a big thing for us so the it can't have a large inpact on that.
ps. an audio-section here in the forums would be nice!
happytrooperMember Since 29 Dec 2011
Offline Last Active Feb 21 2012 06:53 AM
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