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Member Since 30 Dec 2011
Offline Last Active Oct 19 2016 03:18 AM

Journal Entries

Sparked Studios Games > Ludum Dare 26

Posted 27 April 2013

So I decided to challenge my self this weekend and actually finish a game. So, Ludum dare :PI'll use this post to post builds to be tested/played :)I am also live streaming the whole thing here: www.twitch.tv/sparkedstudiosGood luck to all others who are taking part, im sure a few people on here are ;)

Sparked Studios Games > Custom Shaders - 2D

Posted 10 January 2013

Hey guys, been a while since I posted here.The reason behind this post is that I decided to challenge myself to implement a system similar to GLSL into my engine. Dont know why, but it seemed like a good idea at the time!So, as many of you will know, I am working on Beyond The Light. One of the things I try to constantly do is to look at successful games,...

Sparked Studios Games > More Progression with the level creator

Posted 11 September 2012

Hey guys, in my last post I said my new priority was saving and loading maps. Well, now I have that ability Posted Image

I managed to sort out a way to save and load maps Posted Image There are two files produced when saving,...

Sparked Studios Games > Level Creator Progress!

Posted 08 September 2012

Hey guys!

In my last entry, I detailed the requirement for a level creator. This is the first time I actually have something decent to show for my work! I have been putting a lot of work into this, and there is still more to come!

Posted Image

To start with,...

Sparked Studios Games > I need a level creator...

Posted 03 September 2012

So I have been doing a lot of work on my game engine recently, and games that I am making with said engine. However, I am noticing the same flaw. There is no quick and easy way to visualise the level in game, with the new level, (which is either hard coded or loaded from an image). So I have started work on a level creator, with the specific aim to use it...