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Member Since 30 Dec 2011
Offline Last Active Oct 19 2016 03:18 AM

#4957531 Pathfinding algorithm

Posted by on 10 July 2012 - 12:14 AM

So, I have been trying to sort out pathfinding for my game, but it isnt working too well. I have tried A* and it didnt work, so I found this algorithm:

Well, it isn't A* that doesn't work, it was your algorithm. What was your problem with A*? I assume you saw this link?

Indeed I have thank you. And yes, it was my implementation that didnt work.