I'm a research analyst in the gaming space looking for some more info on the economics of game development, specifically the costs of licensing FPS game engines like Unreal and CryEngine when creating titles for xbox.
My current understanding is that a license for either of these engines might cost as much as $400k.
Is that correct?
Is that license fee paid yearly?
Is there any additional royalty based on sales that goes back to the engine developer?
john_millerMember Since 03 Jan 2012
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13 Dec 2012 - 07:14