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Member Since 03 Jan 2012
Offline Last Active Dec 12 2014 03:00 AM

Posts I've Made

In Topic: Programming a microcontroller

10 November 2014 - 06:15 AM

Your ideas are not so bad, learning how things work.

But you do not need to let  a renderer run on a bare CPU without OS. To lern to access hardware directly have a look into the linux kernel source.

Everything else can be run in userspace.


And accessing the GPU directly is, AFAIK, impossible because these things are someway a secret of the GPU companies.

In Topic: Issues with linking Fmod Studio low level library into project

13 October 2014 - 05:35 AM

"fmod.hpp" or <fmod.hpp> ?

In Topic: Crosscompiling from Linux to Windows

31 July 2014 - 05:44 AM

In the configuration script that mostly come with the source packages use the --host --target parameters

But better have a look in the lists of parameters with ./configure --help


It may work.

In Topic: Visual Programming

31 July 2014 - 01:53 AM

Its a bit like I use my UML tool.

Only because I am too lazy to extend my code-generator to handle activity diagrams I must type my code. Statemachines and the static design is done visual.

In Topic: This singleton keeps crashing.

24 July 2014 - 06:54 AM

Anyways where it is. The types defined there are to avoid troubles with the data sizes if something, hardware, depends on it.