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pareto

Member Since 05 Jan 2012
Offline Last Active Jul 09 2013 12:06 PM

Posts I've Made

In Topic: Should my game product be free or should I keep it paid?

04 July 2013 - 08:57 AM

Hi, it's basically a numbers game and you learn from talking to people that have launched successful games at conferences and such.

 

When I was head of marketing at a game studio recently I wrote a piece on how you measure the value of your game, and what metrics to track:

http://gamasutra.com/blogs/BjornFant/20130424/191134/The_vital_metrics_we_track_for_our_games.php

 

I hope it's useful for you on how to think about the value of your game.

 

Freemium is usually the most profitable model, but it also needs lot's time to test and tweak the system to charge the right amount and at the right time.

 

Good luck!


In Topic: is this a good story?

04 July 2013 - 08:34 AM

I think it's a good start.

 

Like mentioned above, it's hard to know what the next plot is. What is the lawless land, and just because it's lawless, why are they out to get you?

Are the dragons useful in some way and are they evolving, or are they just luggage? Why are you protecting them? What is your motivation or drive?

 

No that you've written the first scene, try writing the last one. That will help you fill in the blanks in between. :)


In Topic: Events for a space empire game

04 July 2013 - 08:22 AM

What kind of strategy game are we talking about? Build troops and conquer (star craft) of more of a manage resources game (sim city)?

 

I like the ideas from Stormynature.

 

Some addition to that could be

 

- preperations for a deep space colony expedition

- An alliance gone bad

- a love story


In Topic: How to create a balanced card game?

25 January 2012 - 02:55 PM

Thanks guys.

Testning is a must and I really like the idea of starting simple and expanding with new features and abilities as the game grows.

Any ideas on similar games I can try?

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