GUI may be represented as:
<Background>
<Border>
<TextButton/>
<TextButton/>
<TextButton/>
</Border>
<Some_other_batched_GUI/>
</Background>
Also it may be represented as (in rendering order): 'Background - Border - TextButton - TextButton - TextButton - Some_other_batched_GUI. So, it's necessary to have some VBO buffers: (Background + Border) - (Button) - (Text) - (Button) - (Text) - (Button) - (Text) - (Some_other_batched_GUI). Yes, this isn't ideally, but this case isn't ordinary\frequent too (Creating text processor isn't in my plans
Neverwinter Nights 2 GUI - this is my ideal

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