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Member Since 07 Jan 2012
Offline Last Active Jun 11 2012 07:43 AM

Posts I've Made

In Topic: Playing video files in DirectX

05 June 2012 - 04:07 AM

You can also use gstreamer, which provides support for video and audio files aswell. Gstreamer itself relies on other libraries like ffmpeg to do the decoding.

In Topic: GUI renderer implementation. Double instancing. 9 Quads.

30 May 2012 - 02:55 PM

You could take a look at my D3D9 implementation in Vocaluxe at Github. Though its in C# and uses D3D9, it should not be that much off from D3D11. It got all functions you were asking for.

In Topic: Reconstruct lost .cs file in Visual Studio 2010?

05 April 2012 - 04:14 PM

Yes, you can decompile any unobfuscated .Net code i.e. with Red Gate Reflector. Unfortunetely the code was most likely optimized while compiling so the code will not be exactly the same. You will lose all comments also.

In Topic: DirectX (in C# with SlimDX) and ffmepg

13 March 2012 - 03:37 PM

Converting to PNG would do the job, but you will end up having performance issues. Instead of using Texture.FromMemory() which requires the texture already being in a right format, you should try to lock the texture and fill it with the raw data. You could take a look at my Direct3D rendering implementation which is at Github.

In Topic: XAudio2 - Playing Ogg, Mp3, Midi, etc.

13 February 2012 - 03:03 PM

If you want to use XAudio you need to decode your OGG files. This can be done using FFMPEG or another decoder. If your is application is not commercial you could also use BASS.Net.