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Jampol

Member Since 07 Jan 2012
Offline Last Active Jan 28 2013 06:56 PM
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Topics I've Started

Looking To Interact With Other Beginners

24 January 2013 - 10:35 AM

So I started building my first game a text RPG over the Christmas holidays in Python:

 

https://github.com/JamPol/FirstAttemptProgrammingPython/blob/master/RPGBox.py

 

 

I've decided to switch over to C++ for various reasons. I'm looking for other complete beginners since I feel chatting and sharing what is learnt is the best way to learn. I've decided to become serious about making games and not just thinking about making games. I'm tired of coming up with ideas for the "ultimate project" and then realizing a reasons it can't be done. I just want to program game after game and work my way up. I'm not really much for voice chat but there's always the messaging system on gamedev.net, Steam, e-mail, Facebook, whatever works.

 

I don't believe there's any sort of chat section on Gamedev.net if anyone has any other suggestions for beginner friendly chat areas on the web, let me know. Thanks!

 

Also comments on my code and how it could have been improved would be greatly appreciated.


Playing my games off my desktop computer in the living room

27 January 2012 - 07:48 PM

So sometimes I wish to game in the living room which is on the opposite side of the house from my office. I was hoping there was some software that I could use to stream through the local network the picture of what's happening on my desktop over to my laptop, and have control using my mouse/keyboard of my laptop. But I haven't had any success finding any software like this.

So is it possible to have my desktop computer do the work and stream to my TV or laptop on the opposite side of the house through the local network?

Code Examples

16 January 2012 - 11:32 AM

What are the best resources on the web for finding everything from little tidbits of code to fully working games? I would like to have some insight on the formatting/trends/layout that others use.

Am I understanding typedef correctly?

15 January 2012 - 02:21 PM

I've got a feeling that I'm wrong on this subject, so here it goes. From what I've come to understand from Google is that typedef doesn't affect the compiler in any way, it's for telling other programmers (and possibly a reminder for yourself) that the (int, var, ect.) is brand new to that section of code and hasn't been pulled from anywhere else in the project. Am I close?

What are the evils of "using namespace std;"

09 January 2012 - 09:25 AM

I wish to avoid falling into bad habits so I'm looking to find out the issues with inputting "using namespace std;" into my code. Thanks for any input on the matter.


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