The central editing component is the open source "AvalonEdit", this provides easily configurable syntax highlighting based on regular expressions, very easy.
This project has grown, btw: http://effected.codeplex.com
If you need help, just contact me through the codeplex page or something...
greetings
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In Topic: first version of my Effect file editor
06 February 2012 - 01:39 PM
In Topic: EffectEd - an HLSL editor
06 February 2012 - 01:18 AM
thanks for the ideas, it certainly still needs a lot of finishing work like the things you say. I certainly will implement your suggestions.
You will notice that the code completion data is far from complete/accurate, I didn't have decent resources or time. Feel free to let me know if you can provide me code completion changes.
You can also edit the code completion yourself (see explanations on codeplex) but i don't know how comprehensible that xml structure is
So, bugs, suggestions, changes --> let me know
You will notice that the code completion data is far from complete/accurate, I didn't have decent resources or time. Feel free to let me know if you can provide me code completion changes.
You can also edit the code completion yourself (see explanations on codeplex) but i don't know how comprehensible that xml structure is
So, bugs, suggestions, changes --> let me know
In Topic: first version of my Effect file editor
23 January 2012 - 04:01 PM
Still working on it: it was a bunch of testlogic stitched together... so, during the weekends, I'm busy refactoring it into a decent piece of software and making about every aspect configurable through Xml. Don't expect wonders, I'm running low on spare time.
Pitty my life is stuffed with developing boring business software at daytime
Anyway, as soon as this batch of features is done, it's going public.. Then, I still have some big ideas, but I'll let it rest a bit then, see what the community thinks.
Pitty my life is stuffed with developing boring business software at daytime
Anyway, as soon as this batch of features is done, it's going public.. Then, I still have some big ideas, but I'll let it rest a bit then, see what the community thinks.
In Topic: first version of my Effect file editor
21 January 2012 - 12:01 PM
I intend to make it resemble VS.NET so it feels familiar, so, code completion is Ctrl+Space indeed.
I'm not going to put a whole lot of effort in it, I'm a noob at DirectX and want to do game programming in the end.. But I'll work on it along the way as I acquire more need of features and when it's getting somewhere, I will put it in an opensource project some place. I'll let you know.
Your suggestions are very welcome, feature 2 of Jazon Z could use some elaboration about that particular use case, though. (remember: i'm a novice) I was thinking about a template choice dialog so, if I understand your request well, having specific templates for things like you mentioned, could be handy. (you may always send me some to elaborate)
I'm not going to put a whole lot of effort in it, I'm a noob at DirectX and want to do game programming in the end.. But I'll work on it along the way as I acquire more need of features and when it's getting somewhere, I will put it in an opensource project some place. I'll let you know.
Your suggestions are very welcome, feature 2 of Jazon Z could use some elaboration about that particular use case, though. (remember: i'm a novice) I was thinking about a template choice dialog so, if I understand your request well, having specific templates for things like you mentioned, could be handy. (you may always send me some to elaborate)
In Topic: SlimDX vb.net sample won't compile
16 January 2012 - 03:26 PM
The sole reason i advise you to go to C#, as I explained before, is because you will find much more samples and learning material on the internet. Most people on forums (like this one) will prefer using C# to answer your questions. the difference is quite huge. You experienced it yourself with the VB.NET samples that won't work. And me finding the same examples in one google search (meaning there are very little different vb.net resources for SlimDX out there).
It's just the prefered language in .NET communities, resulting in making your life a lot easier
You need to get the hang of it a bit, but it's really not hard.
It's just the prefered language in .NET communities, resulting in making your life a lot easier
You need to get the hang of it a bit, but it's really not hard.
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