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Guilherme Silva

Member Since 08 Jan 2012
Offline Last Active Feb 04 2013 02:37 AM

#4928761 Loading files during run time XNA 4.0

Posted by Guilherme Silva on 06 April 2012 - 06:42 AM

... so I want to enable the user to change that file at will and reload it while the game is running ...


The content pipeline processes the file during the project compilation. Once the file is compiled (the .xnb file) it can't be modified.
If you want to change the file in run time, you better reading the file normally using filewriter as other c# applications. (Video)

Hope this helps ;)


#4924075 Audio API's

Posted by Guilherme Silva on 21 March 2012 - 02:24 PM

Hi.

XAudio2 is a Microsoft API and is only available for Windows and Xbox games.
OpenAl is cross-platform, but is its not always easy to find its documentation on more recent devices.
When i was programming on Android i used androids MediaPlayer API.
On the IPhone. mac and other apple devices, i advice you to look at Apples' Core Audio API ;).


#4922912 GDD - Game Design Document

Posted by Guilherme Silva on 17 March 2012 - 04:59 PM

My favourite Game Design Document is the one specified in the Book Level Up! The Guido to Great Video Game Design. The only problem is that it doesn't have any word template =(.

That said, i recently came across this game design document template.

Also, if any one is interested in seeing famous game design documents, i recommend checking out Grim Fandango's. =)


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