Back to the good old "which language should I start with?"
After some searching, I found out that there are 2 ways to make a game.
1. Start from the scratch. Build a unique engine from the void.
2. Build the game from engines/framework (not sure which one is the right one) such as UDK, source.
I decided to stick with option 1.
Now I ask you to correct me if I'm wrong. The next steps are:
1.Learn programming logic
2.Chose a language
I'm not sure if step 1 is necessary, I've been told that I learn step 1 while I do step 2.
About the language, I can't really tell the diff. between them, so I just can't choose one. Should I learn Java? C#? Or LUA is the chosen one?
I'm walking on the fog here, I want to learn how to make games. Alone? With my mates? Work for a company? The answer for now is "Alone". But I don't wanna be stuck with myself forever.
So, which one?
PingyingMember Since 10 Jan 2012
Offline Last Active Feb 20 2012 09:28 PM
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