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Member Since 11 Jan 2012
Offline Last Active Sep 18 2013 09:43 PM

Posts I've Made

In Topic: Other dev forums

13 April 2013 - 04:31 AM

StackOverflow seem to have become my dedicated C# documentation source, but ive never needed to register an account there. Whenever I type "How to XYZ in C#" into google, the top result is always a StackOverflow page where someone's already asked the same question :-)

Basically the same here. I don't have an account at StackOverflow and apparently I don't need one.

In Topic: What's you favorite and most hated part of coding?

13 April 2013 - 04:26 AM

I love prototyping games, and getting the basic builds up.

I hate polishing off the ui stuff, and making all the buttons. I'm perfectly fine with making things work by pressing a key, and using simple text to represent the state of things(such as health/mana/stamina). But alas not everyone enjoys that...simplicity, it's just boring to position an ui label, write the code to make it say something, position button, write the code to make it do stuff, etc. then you've gatta make sure they all look nice, and flow right. it's just so boring.

I'm working on a text-mode game for just that reason, with the basic idea of "Let me just tell you what is happening and you can respond when I let you." Going well. smile.png

I love getting the ball rolling, but I have to kick myself in the pants to keep working on it. That goes with everything I do which I don't get paid for, of course.

In Topic: Why are simulaton games fun?

17 March 2013 - 03:41 PM

I don't think games have to be a whole lot of fun or that countless hours must be spent on them. Sure, I used to think that, but there are more important things, and I've really come to appreciate keeping games a small part of life.


That's about the "fun" and "hours" argument, not about simulations or software toys in general. I'm like you, in that I never spend a whole lot of time on them either. It's just that I don't want to spend that much on any game as I get older. As an example, I installed the new Jurassic Park Builder game on my tablet a couple weeks ago. I keep getting notifications saying that my 2 dinosaurs (I've only gotten 2) are hungry. It was a fun idea for a game, and that's about all I enjoyed. The actual game itself is just clicking things you're told to click and getting new feedback each time. I wonder if they've died yet...

In Topic: Lack of creativity in so many games - endless killing

15 March 2013 - 01:24 AM

I'd just like to point out what this thread touches on. Players demand violence. The OP and others are upset by the violence they get, and want it dressed up a little bit. Maybe reason with the enemy on the battlefield. But a lot of money gets invested in this game, and it needs to reach a mass market to make it back and get a sequel, which will repeat the process. The game becomes a brand, the brand becomes a promise, and it's a promise of violence, if dressed up a little bit.

Whatever your views or goals or commitments are, that's fine. I think I'd rather make a game about something else altogether and not make this promise at all.

In Topic: Starcraft II: Heart of the swarm. Essentialy useless DVD.

14 March 2013 - 09:00 PM

That's some good customer service all around.