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Member Since 11 Jan 2012
Offline Last Active Sep 18 2013 09:43 PM

Topics I've Started


02 November 2012 - 12:13 AM

It's NaNoWriMo! Who here is participating this year? :) Anybody? What's your project?

Wreck-It Ralph!

13 October 2012 - 12:44 PM

Wreck-It Ralph!

What do you guys think of this? I'm pretty excited, and yes, that's mostly because it's just so cool to see M. Bison and Zangief in a movie that's not Street Fighter...

Bad blood and how to deal with it

09 October 2012 - 08:55 PM

I want to make a game where the player builds up, rather than tears down. You, the player, are in charge of leading a team of NPCs which is unfortunately stricken with some bad blood. It isn't any kind of fantasy setting, but rather you are given a group of human beings who have to work together. There is basically an "elephant in the room", some cancer to the group as a whole that is causing division, and you have some ground control to do. All you should really need to do is get the teammates to get over themselves and work together, but that might be either not enough, or not appropriate for the situation.

Setting. Over the weekend, I was driving a dump truck for a construction project. That was my first time driving a dump truck, using the PTO, etc. It was awesome! :) I think this game could work in a school project kind of setting, but the idea of a construction site is a little promising. If things really come to blows on a construction site, someone can be badly hurt. You don't want that. And plus, the player can have something to show for his hard work as the team is visibly accomplishing something on-screen.

Display and Input. Simple 2D graphics are fine. I have never been interested much in 3D, and I tend to use computers with some on-board graphics chip. All I need is 2D. :) As to how information is displayed on the screen, I just imagine a scrolling game where the player literally controls an avatar that he moves around the construction site. When you're working, you're all over the place. You're not just in one location the entire day. So, imagine the player has to run around to everybody and supervise how they're doing, ask how they're doing, and also give them some command.

The important thing to remember is that these are people, and when people work together, a lot of personal tension can evaporate if the right attitudes are shown. Former enemies can become friends. Egotism, on the other hand, is the pig-headed antagonist of the entire game. If you can get your teammates to forgive and apologize and work together, you can you build up your team, repair some damage, and actually get a winning team on the construction site.

Another idea is that, while the game is mostly single-player, it should allow for multiple players, too. What if you had an actual friend helping you lead the team, maybe as an assistant or a partner? The game should work just as well, but this might not be necessary.

What do you think? :) My wife says it sounds like the Sims in a way... That's not what I'm going for, but if it works, it works.

edit: Changed the title of the thread, because I hated it.

Hi, my name is Heath and I'd like to rant a little.

31 August 2012 - 10:18 PM

Oh don't worry, it won't amount to much. I'm not here to say how bad life is, I just wanna list the things that ruin it.

Like Verizon. I hate their website, I hate their customer service phone system, I hate how they send you a letter for each change to your account up until and including when you change to paperless, and I would not use them for cell phone service in this area. But they have the best data coverage and thus I get to deal with them. (I use T-Mobile for cell and Verizon for data on a five spot, occasionally.)

And passwords. My god, I have now forgotten how many passwords I currently have. No seriously, I don't know. I make one and I forget, and thus I have to change it so I can forget that one too. Repeat every month for every account, or at least when I remember to get to it.

And remembering to pay each bill, each month, each time... gets oddly more difficult as I get older. The daily grind just gets in the way, as simple as it really is. I don't know, I just deal.

Iunno. Just felt like a good needless rant, thanks. :)

Arcade game idea: Turtle.

16 February 2012 - 01:42 AM

You are a turtle, you work a stable blue-collar job as a janitor for the king, and there seems to be an influx of plumbers going down your pipes. And you hate it when that happens.

Enter a single-screen, single-player, arcade-style game in which filthy human plumbers are trying to go down your pipes and steal the king's mushrooms. And you hate that. It makes your job that much more complicated. Plus the king hates paying you all that overtime, so you really wanna do this quick.

1. Description of the Screen
  • At the bottom of the screen is a 2D platform a few rows high that the turtle can walk on.
  • There are several 1D platforms above the turtle's platform on which the plumbers can run as they descend on the player.
2. Player Movement, Attack and Scoring
  • The turtle can move left, right, up, and down around a 2D platform at the bottom of the screen, and he can also shoot a net straight up at on-coming plumbers.
  • The turtle cannot jump. So if an enemy object is on his platform, he can only try and avoid that object by moving around his 2D platform.
  • When a plumber is caught with a net, he falls right down past your platform, presumably to be tortured by the king, who pays you 10 points for doing so. Posted Image In addition, the king also pays you a bonus of 100 points for every 10 plumbers you catch, and 1000 points (not 10 points) for each red-and-blue plumber you catch. You're paid 1 point for each barrel you catch. This is also your job, and so the king also pays you wages of 1 point per 5 minutes of play. (So hey, this blue-collar turtle makes a good 20 points per hour plus a hefty commission. Not bad.)
  • You have infinite nets, but you can only shoot one once the last net you launched has either disappeared past the top of the screen or it has landed (a la Centipede).
  • If you shoot a net into an open pipe, it plugs it. Then, any plumber or barrel that enters this pipe is caught and the net falls down as it normally would, at which point the pipe is open again. If you shoot a net at a plugged pipe, it doesn't do anything and you're just wasting time.

3. Enemy Plumbers and Rolling Barrels
  • Very short, yellow plumbers are most common and run down each platform until they can enter a pipe, at which point they exit out the other end of the pipe and keep going down the screen. They make no attempt to attack or evade the turtle.
  • Tall, skinny, green plumbers walk down each platform at a slower pace than the yellow plumbers, but randomly lay more pipe down from one platform to the one below it, thus making it easy for other plumbers and barrels to descend upon the player. They make no attempt to attack the player, but they do retreat and jump to avoid being caught in a net.
  • Stalky, red-and-blue plumbers are enemy heroes that run down each platform and try to jump over each plumber, inspiring that plumber to be more awesome and move quicker than usual. They spit fire at the turtle and jump to avoid being caught in a net, but they don't retreat.
  • There are also barrels which roll down each platform and down each pipe until they get to the turtle's platform, at which point the player has a good chance of being killed.

And that's what I have so far. Posted Image I don't really want to jump in and start programming a game like this, but it sounds like a good use of GameMaker (which seems to work okay under Wine+Mono for Windows on Linux). I think some things need to be adjusted and I also need a simple way for the game to progress, level by level. Maybe to reach each level, the player only has to survive and beat a certain score for the next level. So that means that the king just gets tired of paying all these bonuses to the blue-collar turtle, and he impatiently bombs the plumbers' platforms instead, which gives you a break from all the plumbers and barrels and also clears away all their pipes.

What do you think so far? Posted Image