Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!

1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Member Since 11 Jan 2012
Offline Last Active Sep 10 2014 12:37 PM

Topics I've Started

Magicite Kickstarter has Launched - A Multiplayer RPG Platformer!

09 October 2013 - 08:33 PM

Hey it would mean the world to me if you checked out my game. It's my 10th game made with unity.
"The Overworld has been decimated by the Scourge, a beastly and shadowy plague of monsters. Survivors of this calamity took refuge deep underground and have created an entire new world by harnessing the new found power of Magicite. This network of underground passageways is known as Deephaven, a magical and wondrous place teeming with life."

Magicite - 2D Multiplayer RPG with Randomization, Survival, Crafting, and Permadeath!

03 August 2013 - 07:03 PM

Hey! Magicite is gonna have a kickstarter and greenlight soon!
Check out the INDIEDB page for more info and feel free to follow it :D

Pixel art for my RPG game

11 May 2013 - 06:23 PM

I've been working on a new RPG game for iOS and Android. Here's some art I've been messing around with the past few days. Please let me know what you think of it! 
The game will feature a ton of characters to unlock that can be a part of a "class tree" as shown below. I plan on adding more obscure class trees that can include classes like a Bard or a Monk. 
Each class will have 6 unique skills that a character can choose from, and each character during combat will only be able to have 3 active skills at a time. Characters will be able to achieve up to level 99 in each class, becoming more powerful and unlocking achievements. I plan on including a merchant that can provide gear upgrades, too.
Here is a VERY ROUGH concept of the gameplay.
Please share your thoughts! I'd love to hear your take on this class system and any pointers or criticisms you may have.

Would you play game like this? [RPG]

19 March 2013 - 02:43 PM

Think of a 2d skyrim/runescape single player randomized procedural generated roguelike for iOS & Android. You not only have combat skills but a ton of other skills like mining, smithing, crafting, herbalism, fishing, woodcutting, etc. 


You go out and explore randomized dungeons, grassy plains, caves, etc(Similar to a roguelike) all filled with monsters and trees to cut down, veins of iron and copper to mine(Like runescape).

The more you do a certain thing the better you become at it, just like skyrim and runescape.

You have a "home base" or a plot of land for you to return to after adventuring and you place blocks to build a home.

So essentially it is an RPG that has zero story but focuses on building your home, exploring dungeons, looting, and improving your stats. I could have leaderboards for each individual stat, too.

So what do you think? I thought it would be a decent idea for a casual(or not) mobile rpg game that could be picked up and played for 2 minutes to an hour each sitting. Please give me any suggestions or concerns or pointers you have!

Pixel Kingdom New Units - Engineer & Druid

14 March 2013 - 02:54 PM







Pixel Kingdom on Google Play:



What should these new units do?