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Member Since 11 Jan 2012
Offline Last Active Jul 28 2014 02:27 AM

#5037963 Help me to make work D2D with D3D11

Posted by Inukai on 01 March 2013 - 04:09 AM

I'm not a DirectX-expert and I can't read your comments or run your project(missing D3D11x.h because of Windows 8) but this line looks kinda wrong to me:

void LightShader::RenderText(std::wstring text)
d3d11_DeviceContext->IASetIndexBuffer(d2dVertBuffer, DXGI_FORMAT_R32_UINT, 0);


Are you sure that you wanna pass your VertexBuffer to the Indexbuffer?

#4993685 Create a Game Engine

Posted by Inukai on 24 October 2012 - 11:21 PM


#4989781 Game topic Ideas :)

Posted by Inukai on 13 October 2012 - 08:47 AM


(Ive never finished one before)

Why not? Finishing games is one of the most important things for beginners. Start with clones of Pong, Tetris, Bomberman and so on and FINISH them before you create more complicated games.

#4978871 Tutorials - How to Learn a Game's Mechanics

Posted by Inukai on 11 September 2012 - 06:15 AM

Penny Arcade made a sweet video about it.


#4959225 direct3d book?

Posted by Inukai on 15 July 2012 - 03:59 AM

Game Coding Complete, Fourth Edition
by Mike McShaffry (Paperback)

I don't recommend you this book, even though it is a great book and gives you information how most AAA-Games are created it contains like no information about direct 3d
and is not suitable for a beginner. It uses directx for the examples, but it doesn't explain the lines.

Beginning DirectX 11 Game Programming
by Allen Sherrod (Paperback)

I got this book as well. It is a really nice book. The author explains nearly each single line of code in the examples at the end of each chapter.
You won't be able to create a complete 3d with this book alone, but you should be able to create small 2d games after reading this book.
After this you should look up how to create terrain, animations, and so to create 3d-games.

#4956583 Help me change my life and career.

Posted by Inukai on 07 July 2012 - 12:41 AM

LOL tell me a bad line that'll blow up my windows. User code not kernel code.

It's a bit complicated, and out of scope for this topic.

How can a single line of code be complicated?

#4949725 New to game development; Where do I start?

Posted by Inukai on 16 June 2012 - 01:00 AM

So, would you recommend that I just go learn C++ first? and when should I begin to use engines at that point?

I would suggest you to start with c#. It's right, learning c++ is the industry standard, but it can be quit frustrating.
But everyone got his own opinion about it.

You should check this link out: http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx

#4946965 Looking to start programming, where to start?

Posted by Inukai on 07 June 2012 - 12:30 AM


What would be a good way to start out? Should i jump straight into trying to make games or start w/ making simple programs and work my way up?

You start with simple programs to learn at least the basics of the language you chose before you try any game project..

Have fun on your journey ;)

By the way, this is the wrong section to ask. Check out the "For Beginners" section.

#4943643 What kind of game to create if you want "decent" money out of it?

Posted by Inukai on 27 May 2012 - 02:49 AM


Seriously, you should create your own Thread in the Beginners section instead of hijacking this one.(well, it your case it would be better to search for other threads with the search field on the top right).


#4941594 Well, where to start?

Posted by Inukai on 20 May 2012 - 12:53 AM

I guess you got no experience in programming since you mentioned no language.

Learn a language first, before you start any "big" game projects.
I would recommend you to learn c# and going with the unity engine or xna.

#4929483 Luck as a Gameplay Factor

Posted by Inukai on 09 April 2012 - 01:55 AM

You know SuperSmash Bros? The items are dropped random and some other items have a random chance to do some "random" effect.(Pokeball, explosive Capsules/Barrels, ...) and even the character Mr. Game and Watch got a skill, which depends on luck only(The hammer attack: you roll a number between 1-9 where 9 is the maximum damage and 1 the least). An other example is tennis in Wii Sports. You have the chance to make an epic, non block able super serve.
Does ist make the games boring or destroy the PvP? Nope, it is one of the strengths of the games.

In my opinion luck is a must-have in games that you play together with some friends, family or other people you know.
They play mainly for fun and not to see who is the best(well, of course their can be some kind of rivalry between them).

However, in high competive games that you play with strangers, you play to test your skill. Luck could totally destroy the balance
of the game.

So should ask yourself for your targeted audience. Are they casuals who want to have some fun?
Or are they hardcore gamer who want to compete against other players?

#4925915 2D vs 3D and some other newbie questions

Posted by Inukai on 28 March 2012 - 02:15 AM

Hi Mojoman

My question is this: from a programming perspective, is it neccessarily more time-consuming to code a 3D game than it is to code a 2D game?

Yes it is.(unless you use some kind of editor/game maker/etc software)

How long do simple, farmville-style social games take (on average) to build?

If you know how to it, would say around a year.

Do we need a programmer for this project, or are there any easy-to use game-building programs that we can input our own content/graphics into?

Wait, you got no experiences in programming? Well, there are some editors/game makers/etc, but I wouldn't recommend them, because you want to break into the game industry. You could try to make some easy Flash-games, which are quite easy to program. I don't think that you would find a programmer who would join you to create YOUR idea. If you really want to break into the industry, you should join an existing group, because artists are ALWAYS wanted.