ok I'll try and implement this, so I will have to rotate the vertices as the game is a first person shooter, so it rotates with the camera. Also, how can I create a dynamic text variable for the hud, such as the score?
Sorry I think I was a bit unclear about my intentions. My plane has a velX and velY value that is added to the position to move it. When a path is created I'm having an issue moving the plane along to the next point. I tried :
but this results in the plane moving in a straight line away from the point, in the opposite direction. I also tried doing posY-velY but this resulted in the plane flying in a circle. What am I doing wrong?
I managed to work out what was wrong after creating a box and printing results to the screen. Basically, each time the render function was being called the transformation matrix was multiplying each corner over and over, making the boxes move further away constantly. I fixed it by setting a start minimum and maximum and setting these first when updating. Thanks for the advice!