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Member Since 12 Jan 2012
Offline Last Active Jan 31 2012 09:39 AM

Posts I've Made

In Topic: I want to learn how to make physics engines - for real - what should I study?

12 January 2012 - 04:49 AM

You also can start from investigating other open-source physics game engines, like Box2D. There are very good box2d tutorials to view physics in practice. Moreover, you can look into this topic to understand theoretical background

In Topic: Moving from Visual Basic.net?

12 January 2012 - 04:39 AM

Speaking about the 3rd question, If you want to keep on developing PC games, you may choose one of high-level languages, like C# or Java.
But if you going to switch to mobile or consoles, I will recommend you to choose C++, it is a little bit harder, than C#, but it is more professional

In Topic: Creating my second game AI

12 January 2012 - 04:21 AM

Also Battleship is nice thing to try after the simple problems, like tic tac toe etc.
The main (and the most interesting) problem is to create a separate levels of AI (like easy, medium, hard), of course without computer's cheating:)

In Topic: What SDK for multi-platform app?

12 January 2012 - 04:12 AM

I recommend you the Marmalade (C++). It has 90-day trial period, which allows you understand all features.
I think that it is one of the best SDK for game development.