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winsrp

Member Since 19 Jan 2012
Offline Last Active Feb 10 2014 03:21 PM

Posts I've Made

In Topic: google sketchup model as fbx using meshparts instead of only mesh

07 February 2014 - 07:39 AM

never mind... have it working now, just had to remove all groups, components, and hierarchy, and bam... single mesh, with meshparts divided by texture.

 

Thanks anyway.


In Topic: google sketchup model as fbx using meshparts instead of only mesh

05 February 2014 - 01:34 PM

well I could merge them in code on the program, but I would like to avoid doing that... but thanks for the idea.


In Topic: fbx tree with billboard leafs, but leaf quads are already made

03 February 2014 - 09:11 AM

Those are all good ideas, I'll give it a try on trying to get the centroid, and the work on it as a regular billboard to see what comes out. Thanks for the ideas.


In Topic: Texturing procedural terrain

01 February 2014 - 11:55 AM

use a biome kind of classification for your sections, then use proper texturing of soil depending on biome (you can have a perlin funcion to blend 2 or 3 textures per biome), and apply some effects for texturing slopes with rocks or such, should look nice.


In Topic: GeoClipmap in GPU tutorial for XNA 4.0, anyone knows of one?

19 August 2013 - 10:11 PM

WOW... great looking terrain


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