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EvanClark

Member Since 21 Jan 2012
Offline Last Active Jan 26 2013 02:14 AM
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#5022813 [C++/SDL] How to render integers with SDL_TTF

Posted by EvanClark on 18 January 2013 - 03:00 AM

Hello i am currently creating my first SDL game and i need a little counter on the side of my screen that displays the score however when i do the normal

   message = TTF_RenderText_Solid( font,score textColor );

i get an error stating i cannot convert a int to char*,How can i overcome this?




#5012325 How can i make a text based game fun and enjoyable

Posted by EvanClark on 18 December 2012 - 10:23 PM

i would like to thank each and everyone of you for you help and all of your ideas/input has been put into deep consideration.


#5011950 How can i make a text based game fun and enjoyable

Posted by EvanClark on 18 December 2012 - 01:32 AM

its a western game set in the 1890's Mexico with cowboys and such. its adventure type game think Red Dead Redemption is pretty linear with the structure there’s no turning back but there is many ways to approach the goal (killing or speech) depending on your morality for example you need to fine information about a certain bountyhunter you could talk to the man and get the information or you could kill him and find you information by looting his body.

1—Talk to Old-Man (this will gain you Good)
2—Kill Old-Man (this will gain you Bad)

However this will end with the same rough outcome of finding the getting information


#5011922 How can i make a text based game fun and enjoyable

Posted by EvanClark on 17 December 2012 - 11:47 PM

I am currently working on a text based game i feel its not fun and enjoyable so could some actual game designers or just hobbyists with some experience point me to the right direction of how i can make a graphicless game enjoyable.


(yes i realise that graphics does not make a game fun)


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