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Member Since 23 Jan 2012
Offline Last Active Aug 03 2015 05:31 PM

Posts I've Made

In Topic: 48 Hour Challenge Result

10 June 2013 - 04:11 PM

My 10th run or so went really well, then I encountered a black hole ... and rage quitted. Gotta admit though that I am not a big fan of text-based games(yeah I read your whole post after playing).


Also how does armor work, it seems like every 5pts reduce damage by one point, wouldn't it be easier to just give one point of armor upgrade instead?

Armor stat represents the percentage of damage that is mitigated. When I added that mechanic to the game, I had the intent of adding different armor and weapon items that could be equipped by the player and by the space pirates. I ran out of time before I could add that so I just added +5 upgrades that could be found as you travel instead.




I tried to open it but I get an error saying it is not a valid win32 application. What does that mean?

I compiled this without thinking of turning the Windows XP compatibility option on in Visual Studio 2012. I have been using Windows 7 for a few years and tend to forget that a lot of people haven't jumped on that bandwagon. You must have the runtime components installed in order to run any program compiled with Visual Studio 2012 (http://www.microsoft.com/en-us/download/details.aspx?id=30679). I compiled an XP compatible version for you. I will have to dust off my old XP laptop in order to test it out, but here is a link anyway. Maybe you can confirm it works before I have to do that.


Attached File  Galaxy Quest.zip   102.31KB   46 downloads

In Topic: 48 Hour Challenge Result

09 June 2013 - 07:19 PM

I managed to collect about 80+ pieces and had a ton of hp and upgrades. I thought I was going to win but that asteroid took me out as well! Thanks for trying it out! I checked out Flotilla just now. Seems to be somewhat like 3D chess and I like that a lot. I will definitely keep checking the progress made on Flotilla 2 now. Thanks for the link.

In Topic: Alternatives to singletons for data manager?

03 May 2013 - 04:55 PM

Personally, I believe there is a widespread misconception that everything must be wrapped in a class when programming in C++. I try to stick to the keep it simple philosophy which is to simply keep things as simple as possible, but not any simpler. Singletons are a completely over-engineered version of a global variable. I avoid the use of singletons by creating a file-scope variable that is accessed via a method. It is a clean and simple solution. As for your dilemma, I recommend this approach in order for you to get a reference to the manager (although I prefer to pass references as parameters to the methods that need them whenever possible).

In Topic: Viewing in memory textures in VS 2012

28 April 2013 - 10:16 AM

Thanks for the tip unbird!

In Topic: VS2012 & Git Problem

28 April 2013 - 10:02 AM

I sucked it up and just learned how to use Git from the console. Everything works fine that way. Thanks for the advice.