I'm trying to make a web based RTS game that's either isometric, or 3D with a fixed camera angle. I'm currently torn between using Flash or Unity3D (or webgl?), and I would want to hear you guys opinions on which is the best technology to use.
What I imagine to be the Pros of Flash:
- no additional plugin install (If I use Unity3D, I fear that many players will turn away due to the additional plugin required... I heard that they are planning to integrate Unity into Chrome and flash, but I'm not sure how long I need to wait for this to happen)
What I imagine to be the Cons of Flash:
- I haven't seen any 3D RTS coded in flash, so I'm not sure if flash can handle all the 3D renderings as smoothly.
- It's slowly getting replaced by other web technologies
Any suggestions/comments would be great!
cirenehcMember Since 24 Jan 2012
Offline Last Active Apr 26 2012 03:33 PM