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Ezio A

Member Since 25 Jan 2012
Offline Last Active Mar 30 2012 05:15 AM

Topics I've Started

Exporting 3D data from 3ds max

12 March 2012 - 02:08 PM

Which is the best way and format to export level/characters with polygons and textures, made in 3dsmax, directly to load in opengl or direct3d? (after making a proper loader of course)
The .max format is a mess and I dont understand it, I saw that also, but I dont know how its made:

http://www.multirender.com/showcase/tools/3dsmax-pipeline/

Thanks

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