Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 25 Jan 2012
Offline Last Active Jan 25 2012 08:36 AM

Topics I've Started

How to detect Actor collisions using libgdx and build in box2d?

25 January 2012 - 07:24 AM

Hi there,
I'm trying to develop my first game for Windows and Android.
After reading a bit about available options i decided that for those given platforms the best choice would be Java + libgdx.
As for my first 2d game it will be simple clone of Missile Command :-).

For now I have some missiles which can be launched to a specific target location (mouse click) with certain speed in pixels/second.
After the missile reaches target it creates Explosion object (Actor) on the screen in given location and the Explosion itself grows until max radius is reached.

I would like to detect collisions between 2 pairs of objects Explosion <-> EnemyMissile and EnemyMissile <-> Building.

I found some tutorials suggesting extending class b2ContactListener in here:

But I can't find the b2ContactListener, b2World etc...

Can someone point me to a tutorial or some sources using collision detection in Java with libgdx?

If any more info is needed from my side, please let me know.