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PasiP

Member Since 26 Jan 2012
Offline Last Active Jul 03 2015 05:20 AM

Posts I've Made

In Topic: Missing character footstep sounds for your project?

28 May 2015 - 07:21 AM

Now you can get my libraries in both 96KHz 24bit and 44.1KHz 16bit formats. When you buy a library you can choose which version to download. You can also download both of course.

 

At the moment only available through my A Sound Effect page. This will be added to Sonniss later too.


In Topic: Missing character footstep sounds for your project?

27 May 2015 - 12:49 AM

I don't currently have any car sounds for sale but I have plans to record some in the future. What car related sounds would you need exactly? :)

 

I don't currently have a low-fi version of the library for sale but I will try to make all the libraries available in 44.1KHz format soon if that helps? Or would you game developers prefer 48KHz? The price would be the same though since my prices are as low as I can put them.


In Topic: Drop Dead (ominous, suspense)

02 March 2013 - 04:13 AM

The bass guitar is not real. I used the 'Shreddage Bass: Picked Edition' by Impact Soundworks for this track.

http://impactsoundworks.com/products/guitar-and-bass/shreddage-bass-picked-edition/
 

Thanks for listening! :)


In Topic: Drop Dead (ominous, suspense)

28 February 2013 - 09:18 AM

Cheers man! :)


In Topic: Game audio articles

27 February 2013 - 11:12 AM

Audio Design meets Audio Code by Jon Holmes.

"Now that tools for game audio are improving it is imperative we don’t lose this relationship. Communication is one of the most important things when working as a team, and no content creation tool can replace that. Here are four dos and don’ts I've experienced that both sides can do to keep the bond strong."

http://theaudiospotlight.com/news/game-audio-news/audio-design-meets-audio-code/


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