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MrDojo

Member Since 28 Jan 2012
Offline Last Active Jan 25 2013 09:14 AM

Posts I've Made

In Topic: [C#] Progressive Exercises to Learn Game Programming

23 June 2012 - 03:50 PM

here you go
it gets hard very fast but if you keep your patience it will pay off! :)

In Topic: Write a story for this game concept

21 March 2012 - 02:50 PM

Interesting ideas Joshua_lux ; i'll provide some comments later on.

@Loulou15,

The player is free "to a certain extend" to roam the map freely in a way that provides and encourages exploration. Than again we are thinking of splitting the game up in several large areas rather than 1 seamless map (mostly due to technical reasons). By any means we want to make this game feel more open like "Stalker" (rather than corridor after corridor we see in almost every game).

In Topic: Write a story for this game concept

09 March 2012 - 01:05 AM

your on to something StormyNature, looking forward to your progress!

In Topic: Write a story for this game concept

05 March 2012 - 11:08 AM

@ MeaganD,
The idea's of the labyrinth and the monsters reacting to the bellsound/tower are quite good. However I am not fond of the main character being a mother, nothing against them personally! ;). I find the idea of an old man much more original and appealing.

@ Stormynature,

I like your ideas allot, especially the one regarding the game world actually being one "bad dream". Maybe you can come up with some interesting ideas to complement that one. BTW, to come back at an earlier question: as off now we did not plan any interaction with NPC's besides the actual enemies. Well, killing the player is actually pretty "one-sided" ;)


My biggest goal with this game is to tell a story trough it's immersive environmental and visual design, without actually needing interactive dialogs. Having said that, I still like the idea of the player finding "snippets", "letters" or maybe a "diary/journal" inside the game world to make the player feel more immersed.

In Topic: Write a story for this game concept

04 March 2012 - 07:06 AM

Hey Cassandra,

It isn't too vague at all, keep on writing since im interested with what you can come up with.

@ StormyNature,

I like some of your ideas, feel free to let your imagination go since your on the right track. Although I am not sure where you have gotten the Umbrella (resident evil?) reference from.

@ JefferyTitan,

Some nice writing Jeffery but we are looking for a different setting/character and a more "vague" type of story. What if the main character was an old man and the entire game consists of his memory's ?

@ March3000,

Some nice ideas you have there, some of which we were already trying to implement into our engine (but it's not so easy ha!).

@ DarkLink_

interesting idea for a game but it's not what we have in mind for this project. Your welcome to try again though!

Now let me post an image of the "early Alpha build" allong with some pictures:

Ingame Pic.
Posted Image
Some reference photo's.
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