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Member Since 31 Jan 2012
Offline Last Active Nov 18 2012 07:11 PM

Posts I've Made

In Topic: Making a 3d Game Engine.

18 November 2012 - 07:10 PM

i am very inspirated, i want make a game engine and call peoples for help me, i want make it for give free "decent" solution like Blender case...

i know that it is hard, but no impossible :P....

i know that for the graphics i need work with shaders....


PD: i will go to download a free game engine :P

In Topic: xna or mogre

10 February 2012 - 08:39 AM

i select XNA for learn.. thanks.

In Topic: xna or mogre

02 February 2012 - 11:39 AM

mmmm, but what select you? mogre or xna??

In Topic: xna or mogre

01 February 2012 - 08:32 AM

Two different things. XNA is essentially a library with some basic helper stuff and a content pipeline thrown in, Ogre (and presumably Mogre) is a more fully-featured engine. A third option is a lower-level Library like SlimDX or SharpDX, which, while not holding your hand as much, give you more flexibility (at the cost of more work) and sound to be better supported than at least Mogre.

Are you interested in the programming part, or interested in simply getting your game done?

ok, i am programmer in ASP.NET MVC C#, I HAVE MUCH EXPERIENCE ON IT, now i would like make my own game like new super mario bros wii or penumbra's series.....

Also, you can sell XNA games. Not sure where you are going there.

Granted, if you want to publish to XBox Live, you need to pay a 99$ fee, as will you if you make use of ModTool for a PC game but thats about it. You can create a game using XNA and sell it on Steam for example, without paying a cent either.

thanks for your response, it is excellent!, but what is your experience creating games? what tools use you?, want a powerful engine....i am testing mogre and xna, mogre is easier than xna displaying a model, but it is hardest than xna in inputs :S

what tools you recommend me to use?