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Member Since 02 Feb 2012
Offline Last Active Feb 28 2012 08:33 AM

Topics I've Started

What does the structure of a 3D game engine look like?

11 February 2012 - 11:37 AM

I'm wondering what the structure of a 3D game engine is. I can't seem to find any online resources whatsoever on the subject. If I play to write an engine, I need to know what the structure of a good functioning engine is. And how it all works with each other and such.


EDIT: Also I've been looking into SDL and OpenGL but I have no idea how to implement them into or with an engine.

3ds Max map -- now what?

06 February 2012 - 10:37 AM

Okay so I was wondering... Say I have a map created in 3ds max already (technically speaking I do, a plane with a grass texture--nothing else). What can I do for the next step? *Also, what do I need to do for boundaries? Like should I create 5 planes around the base plane and texture it with a sky texture?* Rather than focus on improving the map, I'd rather like to start on the engine and such.

My big question is HOW can I get from here, to having a model in the map (assuming I create animation in MotionBuilder for walking) and be able to walk around with it from a first person perspective?

This would help a LOT. Thanks in advance.

Can I make FPS 'Maps' (levels) in 3ds max?

04 February 2012 - 11:03 AM

I was wondering if I could create maps for my FPS (First Person Shooter) in 3ds max, and if so, how far could I go with 3ds Max alone without using any additional resource?

I am creating my game all from scratch. ALL of it. So I assume creating whole maps (not including extras such as spawn points or ammo or whatever else) in 3ds Max IS possible. I'll need to write a map editor but mainly, am I able to model the whole thing in 3ds Max (again, not including any extras) and import it to my map editor?

Thanks in advance.

Edit: Also, if writing my own editor sounds like an idea that will work. What would you suggest I write it in? I am going to pick up some programming books tomorrow, one of which includes C++ (what I will hope to write my game engine in).