I'm wondering what the structure of a 3D game engine is. I can't seem to find any online resources whatsoever on the subject. If I play to write an engine, I need to know what the structure of a good functioning engine is. And how it all works with each other and such.
EDIT: Also I've been looking into SDL and OpenGL but I have no idea how to implement them into or with an engine.
DyeGuardianMember Since 02 Feb 2012
Offline Last Active Feb 28 2012 08:33 AM
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