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lomateron

Member Since 03 Feb 2012
Offline Last Active Oct 15 2014 09:47 PM

Posts I've Made

In Topic: DXGI_FORMAT_R16G16B16A16_FLOAT SWAP CHAIN

28 September 2014 - 07:48 PM

I just change the format of the swap change and that happens

sRGB was enabled? how?

Your pixel shader is emitting values outside the range [0;1] thus was getting clamped?

but the pixel shader value always gets clamped in the end in those two formats,no?

You're uploading data from CPU and now you forgot to account the change in bpp size ?

no, all the colors you see in the image are created in the shaders


In Topic: sign(a)

17 September 2014 - 07:43 AM

So what are the other options?


In Topic: how to represent this number

17 September 2014 - 06:03 AM

 the probability of selecting a random odd number is the same for all odd numbers in the set, it is 1/(total number in the set), so this makes no sense because 1/(total number in the set) = 0,

but does it makes sense to say 1/(total number in the set)  ≠ 0 (it is just close but not equal) and continue solving the problem?


In Topic: how to represent this number

17 September 2014 - 05:18 AM

" I imagine a number inside this set, it starts with ONE "on" bit "

that is the same I saying " I imagine a number inside this set, and it is an odd number "

 

So how I select the odd number?...whut?....what is the problem with selecting a random odd number? the probability of selecting a random odd number is the same for all odd numbers in the set


In Topic: how to represent this number

17 September 2014 - 04:17 AM

I wrote " I imagine a number inside this set, it starts with two "on" bits "

after reading this people will think the number I am thinking is "3" and this is the mistake, so I edited and added more words to the main problem to clarify...

 

some explanation...

lets change this... " I imagine a number inside this set, it starts with ONE "on" bit " <--- I CHANGE TWO TO ONE

Here the number I am thinking is not "1", it is an odd number...


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