I have been toying some time with the game systems for the RPG with lets say realistic approach to combat and modeling a person under emotional and time stress, maybe the most outcome is just for my self learning than anything else. But lets pretend for a while we design a game...
So now the compass shows grappling. As I did strike rule system first there is some lets call it infrastructure done that can be used for the wrestling and ground game and I would like to check how it can handle various situations, just as a reference what is meant by ground game:
As I am rooted in the strike MA I would appreciate any comments on 1. what should a nice encounter have, 2. what choices during grappling you would like to have, 3. would you like to go to the level of techniques or even principles, 4. what are the goals during grappling fight like- utilizing your weight, choking whenever possible etc. 5. are you a grappling guy or a fan?
The system is meant for a turn based combat with non-constant lenght of the turn- the dominating person sets the lenghts of the turn (forces the tempo).
Personally I like the building of the position in GPG and maybe from my sight such a fight is even more strategic than the strike one as there are more predictable steps ahead.
OsidlusMember Since 04 Feb 2012
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