So using a wavefront object file as defined here: http://en.wikipedia.org/wiki/Wavefront_.obj_file
how am i supposed to render faces that have more than 4 vertices in opengl.
I undertand that if it have 3 vertices i use GL_TRIANGLES, if it has 4 i use GL_QUADS, but if it has 5 or more, what am i supposed to use? Is there a standard? in my internet search i haven't been able to come up with anything and samples open gl code i've found only support up to 4 vertices.
I created an object file by exporting from google sketchup and many of the faces have more than 4 verticies, is there a tool or another modeling program i can / should be using?
blackknight467Member Since 05 Feb 2012
Offline Last Active Feb 05 2012 03:21 AM